1708

South Korea
On FACEIT since 2015 236 matches tracked 71 matches in 30 days
Last updated:

How does 1708 play?

Rating 0.86 (from 202 matches) K/R 0.61 ADR 68.1 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 202 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Level 7

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 44%−6 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so clearly below the average (1.01).

Headshot rate 55%+9 pp · Ø 46% better than 92%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.82−0.19 · Ø 1.01 better than 3%
Pistol kills per match 2.8
Knife kills 2 in 236 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so clearly below the average (13.0%).

2K rounds 11.1%−1.9 pp · Ø 13.0% better than 8%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 14%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 21x 4K, 1 ace in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.26).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 30%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 14%
Deaths per round 74%+2 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.07, Rating +0.08, ADR +6.9, Win rate +10 pp
= Stayed the same
Headshots at 56%
▼ Got worse
ELO −89

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: November 2026 with 0.70. Last 3 months: 0.64 (at the start 0.57). Clearly below the average (0.73).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −19 ELO
27 matches · 52% win rate
In match 1 of the day +23 ELO
69 matches · 39% win rate
On Fridays −25 ELO, win rate 40%

1708 loses the most ELO on Anubis: −19 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Highest rating in a match: 2.07 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke64
55% better than 55%
0.59 better than 3%
65.9 better than 3%
0.84 better than 5%
38% of 219 duels better than 5%
55% of 22 situations better than 86%
Ancient40
58% better than 72%
0.63 better than 10%
70.6 better than 9%
0.91 better than 21%
47% of 144 duels better than 30%
45% of 22 situations better than 71%
Inferno39
56% better than 65%
0.59 better than 8%
67.4 better than 7%
0.82 better than 8%
39% of 109 duels better than 7%
22% of 9 situations better than 17%
Cache38
42% better than 16%
0.60 better than 8%
67.9 better than 10%
0.85 better than 7%
46% of 115 duels better than 28%
33% of 21 situations better than 38%
Anubis27
52% right on the average
0.67 better than 20%
72.6 better than 14%
0.92 better than 18%
50% of 100 duels better than 46%
54% of 13 situations better than 85%
Dust 217
35% better than 9%
0.57 better than 3%
65.2 better than 2%
0.79-
43% of 53 duels better than 14%
40% of 5 situations better than 56%
Vertigo7
29% -
0.65 -
72.9 -
0.90-
35% of 26 duels -
50% of 4 situations -
Mirage3
33% -
0.63 -
60.3 -
0.89-
44% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1708 plays

Across 236 matches 1708 averages K/R 0.61 and ADR 68.1; the rating across the 202 rated matches is 0.86. Biggest strength: Headshot rate at 55%, better than 92% of level 7 players. Most room to improve: Damage per round (ADR) at 68.1, better than only 3% of level 7 players. Averages 13.5 kills per match with 55% headshots. The strongest map is Ancient with a 58% win rate in 40 matches. In 38 of 202 matches the rating was 1.10 or higher (19%), in 112 it was below 0.90. In 164 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: November 2026 at 0.96. 1708 loses the most ELO on Anubis (−19 ELO, win rate 52%). Things go best on Ancient (+28 ELO, win rate 58%). Match no. 2 of the day goes best: 70% win rate, −25 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +6.9, Win rate +10 pp. Got weaker: ELO −89. Unchanged in recent months: Headshots at 56%. Last 30 days: 71 matches, win rate 49%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.