16lines-

Turkey
On FACEIT since 2021 322 matches tracked 120 matches in 30 days
ELO ▼ 74
2,285
30-day peak: 2,362
Rank EU
#111,262
Turkey #2,878 in Turkey
Last updated:

How does 16lines- play?

Rating 1.06 (from 304 matches) K/R 0.74 ADR 79.8 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 304 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.08+0.04 · Ø 1.04 better than 61%
Pistol kills per match 2.9
Knife kills 1 in 322 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 67%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 29x 4K, 4 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +4.7, Win rate +3 pp
= Stayed the same
ELO at 2,285
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −82 ELO
62 matches · 48% win rate
On Ancient −34 ELO
61 matches · 57% win rate
On Sundays +6 ELO, win rate 38%

16lines- loses the most ELO on Dust 2: −82 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.87 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 44 · Dust 2
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
47% better than 31%
0.75 right on the average
82.0 better than 54%
1.07 better than 60%
55% of 332 duels better than 71%
31% of 32 situations better than 30%
Anubis62
48% better than 35%
0.74 better than 48%
78.8 better than 36%
1.06 better than 56%
52% of 234 duels right on the average
42% of 33 situations better than 59%
Dust 262
48% better than 35%
0.74 better than 46%
77.1 better than 28%
1.04 better than 47%
55% of 258 duels better than 70%
33% of 36 situations better than 34%
Ancient61
57% better than 66%
0.75 right on the average
80.5 better than 42%
1.08 better than 63%
55% of 255 duels better than 68%
40% of 30 situations better than 56%
Nuke27
48% better than 29%
0.72 better than 34%
79.5 better than 38%
1.00 better than 35%
57% of 132 duels better than 73%
30% of 10 situations better than 28%
Cache22
55% better than 43%
0.81 better than 75%
86.0 better than 69%
1.16 better than 80%
56% of 84 duels better than 69%
42% of 12 situations better than 59%
Inferno12
25% -
0.66 -
73.7 -
0.89-
41% of 59 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 16lines- plays

Across 322 matches 16lines- averages K/R 0.74 and ADR 79.8; the rating across the 304 rated matches is 1.06. Biggest strength: Opening duels won at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Ancient with a 57% win rate in 61 matches. In 139 of 304 matches the rating was 1.10 or higher (46%), in 103 it was below 0.90. In 234 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: November 2026 at 1.19. 16lines- loses the most ELO on Dust 2 (−82 ELO, win rate 48%). Things go best from match 5 of the day (+141 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +141 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +4.7, Win rate +3 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: ELO at 2,285. Last 30 days: 120 matches, win rate 51%, net ELO −166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.