16lines-
Name history of 16lines-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does 16lines- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).
Compared with 2,473 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average20% of 1v2s won and so just below the average (21%).
Weapons and aim
Average53% headshots and so clearly above the average (50%).
Impact
AverageExactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.82. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.19. Last 3 months: 1.10 (at the start 0.98). Clearly above the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 85.7. Last 3 months: 81.5 (at the start 76.8). Just above the average (80.9).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 51% (at the start 57%). Just above the average (50%).
Matches won (win rate)
Best month: June 2026 with 54%. Last 3 months: 50% (at the start 47%). Just below the average (51%).
Best month: July 2026 with 2,564. Last 3 months: 2,285 (at the start 2,277).
Rounds with first kill
Best month: November 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 46%.
Patterns
From the last 322 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
16lines- loses the most ELO on Dust 2: −82 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.87 · Mirage
- Recorded match no. 250 · Dust 2
- Most kills in a match: 44 · Dust 2
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 322 matchesCompared with players on the same level who have at least 15 matches on the map.
How 16lines- plays
Across 322 matches 16lines- averages K/R 0.74 and ADR 79.8; the rating across the 304 rated matches is 1.06. Biggest strength: Opening duels won at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Ancient with a 57% win rate in 61 matches. In 139 of 304 matches the rating was 1.10 or higher (46%), in 103 it was below 0.90. In 234 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: November 2026 at 1.19. 16lines- loses the most ELO on Dust 2 (−82 ELO, win rate 48%). Things go best from match 5 of the day (+141 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +141 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +4.7, Win rate +3 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: ELO at 2,285. Last 30 days: 120 matches, win rate 51%, net ELO −166.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.