1551_
Name history of 1551_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does 1551_ play?
Compared with 2,690 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so clearly below the average (52%).
Clutch
Average48% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average0.95 K/D and so clearly below the average (1.05).
Impact
WeaknessExactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.71. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.00. Last 3 months: 0.96 (at the start 0.97). Clearly below the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 78.8. Last 3 months: 75.7 (at the start 75.2). Clearly below the average (81.4).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months: 53% (at the start 51%). Slightly above the average (51%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months: 51% (at the start 53%). Right on the average (51%).
Best month: September 2026 with 2,688. Last 3 months: 2,600 (at the start 2,597).
Rounds with first kill
Best month: October 2026 with 12%. Last 3 months unchanged at 11%. Right on the average (11%).
1v1 clutches won
Best month: August 2026 with 55%. Last 3 months: 39% (at the start 55%). Right on the average (39%).
Patterns
From the last 391 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
1551_ loses the most ELO on Mirage: −244 ELO, 46% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Longest win streak: 12 wins in a row · Dust 2
- Highest rating in a match: 2.48 · Mirage
- Most kills in a match: 33 · Mirage
Maps in detail
from the last 391 matchesCompared with players on the same level who have at least 15 matches on the map.
How 1551_ plays
Across 391 matches 1551_ averages K/R 0.68 and ADR 75.5; the rating across the 376 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.96, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 52% headshots. The strongest map is Nuke with a 87% win rate in 15 matches. In 114 of 390 matches the rating was 1.10 or higher (29%), in 179 it was below 0.90. In 390 matches with detailed stats: 58 4Ks and 4 aces. Best month by rating: October 2026 at 1.00. 1551_ loses the most ELO on Mirage (−244 ELO, win rate 46%). Things go best on Dust 2 (+90 ELO, win rate 53%). From match no. 5 of the day on, things go best: 57% win rate, −123 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Clutch 1v1 −16 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 75.7, Win rate at 51%, ELO at 2,600, First kills at 11%. Last 30 days: 55 matches, win rate 60%, net ELO −139.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.