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1551_

Mongolia
On FACEIT since 2021 391 matches tracked 55 matches in 30 days
ELO ▲ 212
2,600
30-day peak: 2,666
Rank SEA ▲ 705 places
#853
Mongolia #420 in Mongolia
30 days · prev. #1,558 · best #586
Last updated:

How does 1551_ play?

Rating 0.96 (from 376 matches) K/R 0.68 ADR 75.5 from 391 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 390 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 33%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.95−0.10 · Ø 1.05 better than 15%
Pistol kills per match 3.0
Knife kills 6 in 391 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 16%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 58x 4K, 4 aces in 390 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 46%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 75.7, Win rate at 51%, ELO at 2,600, First kills at 11%
▼ Got worse
Clutch 1v1 −16 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 391 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −244 ELO
136 matches · 46% win rate
On Ancient −96 ELO
68 matches · 57% win rate
Between 0:00 and 6:00 −31 ELO, win rate 36%
On Wednesdays −84 ELO, win rate 35%

1551_ loses the most ELO on Mirage: −244 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Highest rating in a match: 2.48 · Mirage
  4. Most kills in a match: 33 · Mirage

Maps in detail

from the last 391 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
46% better than 25%
0.73 better than 39%
79.6 better than 38%
1.02 better than 41%
54% of 670 duels better than 63%
48% of 79 situations better than 78%
Dust 294
53% right on the average
0.64 better than 7%
71.0 better than 6%
0.90 better than 6%
45% of 435 duels better than 16%
42% of 52 situations better than 59%
Ancient68
57% better than 64%
0.72 better than 32%
78.2 better than 30%
1.01 better than 36%
48% of 344 duels better than 27%
57% of 49 situations better than 91%
Anubis37
54% better than 53%
0.66 better than 11%
72.2 better than 8%
0.91 better than 9%
51% of 174 duels better than 43%
40% of 20 situations better than 53%
Inferno26
38% better than 4%
0.61 better than 3%
71.6 better than 5%
0.85 better than 2%
46% of 132 duels better than 10%
64% of 11 situations better than 92%
Nuke15
87% -
0.69 -
74.0 -
0.95-
48% of 60 duels -
36% of 11 situations -
Cache14
50% -
0.59 -
70.1 -
0.83-
49% of 70 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1551_ plays

Across 391 matches 1551_ averages K/R 0.68 and ADR 75.5; the rating across the 376 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.96, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 52% headshots. The strongest map is Nuke with a 87% win rate in 15 matches. In 114 of 390 matches the rating was 1.10 or higher (29%), in 179 it was below 0.90. In 390 matches with detailed stats: 58 4Ks and 4 aces. Best month by rating: October 2026 at 1.00. 1551_ loses the most ELO on Mirage (−244 ELO, win rate 46%). Things go best on Dust 2 (+90 ELO, win rate 53%). From match no. 5 of the day on, things go best: 57% win rate, −123 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Clutch 1v1 −16 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 75.7, Win rate at 51%, ELO at 2,600, First kills at 11%. Last 30 days: 55 matches, win rate 60%, net ELO −139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.