14kg

Russia
On FACEIT since 2022 383 matches tracked 168 matches in 30 days
Last updated:
Next update possible in 1h 13m

How does 14kg play?

Rating 1.09 K/R 0.79 ADR 87.6 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 383 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 85%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.06+0.02 · Ø 1.04 better than 47%
Pistol kills per match 3.7
Zeus kills2 in 383 matches
Knife kills 3 in 383 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 59%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 78x 4K, 1 ace in 316 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 28%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +118
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 86.9
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 383 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
113 matches · 51% win rate
On Nuke −59 ELO
22 matches · 50% win rate
Between 18:00 and 24:00 −45 ELO, win rate 44%

14kg loses the most ELO on Dust 2: −90 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.75 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 35 · Nuke
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 383 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
49% better than 30%
0.81 better than 75%
89.0 better than 81%
1.12 better than 71%
51% of 781 duels better than 43%
41% of 69 situations better than 58%
Dust 2113
51% better than 40%
0.80 better than 71%
88.8 better than 81%
1.09 better than 59%
53% of 592 duels better than 55%
38% of 37 situations right on the average
Ancient50
42% better than 15%
0.74 better than 42%
81.3 better than 44%
1.00 better than 31%
53% of 247 duels better than 55%
30% of 20 situations better than 27%
Anubis39
67% better than 87%
0.77 better than 59%
85.3 better than 69%
1.09 better than 61%
52% of 188 duels right on the average
23% of 22 situations better than 15%
Nuke22
50% better than 29%
0.79 better than 58%
88.3 better than 75%
1.06 better than 41%
53% of 131 duels right on the average
36% of 11 situations better than 41%
Inferno14
36% -
0.73 -
88.4 -
0.97-
55% of 75 duels -
25% of 4 situations -
Cache8
38% -
0.90 -
92.7 -
1.20-
60% of 35 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 14kg plays

Across 383 matches 14kg averages K/R 0.79, ADR 87.6 and a rating of 1.09. Biggest strength: Headshot rate at 58%, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 58% headshots. The strongest map is Anubis with a 67% win rate in 39 matches. In 173 of 383 matches the rating was 1.10 or higher (45%), in 117 it was below 0.90. In 316 matches with detailed stats: 78 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. 14kg loses the most ELO on Dust 2 (−90 ELO, win rate 51%). Things go best on Ancient (+100 ELO, win rate 42%). Match no. 2 of the day goes best: 57% win rate, +68 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +118. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 86.9. Last 30 days: 168 matches, win rate 54%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.