1337hop

Argentina
On FACEIT since 2023 83 matches tracked 63 matches in 30 days
ELO ▲ 118
2,051
30-day peak: 2,074
Rank SA ▲ 2,126 places
#5,927
Argentina #1,894 in Argentina
30 days · prev. #8,053 · best #5,488
Last updated:
Next update possible in 1h 12m

How does 1337hop play?

Rating 1.16 K/R 0.81 ADR 89.5 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 83 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 70%
AWP share of kills 10%−2 pp · Ø 12% better than 52%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 2.7
Zeus kills1 in 83 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 58%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 20x 4K, 7 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 75%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 48%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +5 ELO
29 matches · 52% win rate
Between 18:00 and 24:00 +27 ELO, win rate 45%

1337hop loses the most ELO from match 5 of the day: +5 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Most kills in a match: 38 · Anubis
  3. Highest rating in a match: 2.39 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
61% better than 83%
0.80 better than 76%
90.0 better than 87%
1.13 better than 80%
58% of 202 duels better than 85%
54% of 24 situations better than 87%
Cache11
82% -
0.94 -
96.1 -
1.34-
61% of 62 duels -
25% of 8 situations -
Dust 211
45% -
0.83 -
89.4 -
1.23-
59% of 54 duels -
50% of 6 situations -
Nuke10
60% -
0.77 -
85.5 -
1.12-
40% of 42 duels -
50% of 6 situations -
Anubis9
56% -
0.80 -
89.8 -
1.14-
53% of 80 duels -
40% of 5 situations -
Ancient4
0% -
0.59 -
73.9 -
0.84-
33% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1337hop plays

Across 83 matches 1337hop averages K/R 0.81, ADR 89.5 and a rating of 1.16. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 52% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 45 of 83 matches the rating was 1.10 or higher (54%), in 23 it was below 0.90. In 63 matches with detailed stats: 20 4Ks and 7 aces. 1337hop loses the most ELO from match 5 of the day (+5 ELO, win rate 52%). Things go best on Mirage (+77 ELO, win rate 61%). Last 30 days: 63 matches, win rate 63%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.