1337ded

Lithuania
On FACEIT since 2020 252 matches tracked 80 matches in 30 days
ELO ▼ 109
2,148
30-day peak: 2,321
Rank EU
#167,331
Lithuania #1,331 in Lithuania
Last updated:

How does 1337ded play?

Rating 1.00 K/R 0.72 ADR 80.4 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 252 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.02−0.01 · Ø 1.03 better than 48%
Pistol kills per match 2.3
Zeus kills2 in 252 matches
Knife kills 5 in 252 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 32%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 23x 4K, 3 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 6.9+2.6 · Ø 4.3 better than 95%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +240
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 79.3, Headshots at 46%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −123 ELO
37 matches · 62% win rate
On Anubis −24 ELO
36 matches · 58% win rate
On Thursdays +51 ELO, win rate 40%

1337ded loses the most ELO on Ancient: −123 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 2.31 · Mirage

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
47% better than 33%
0.69 better than 29%
76.0 better than 27%
0.97 better than 30%
40% of 207 duels better than 6%
30% of 30 situations better than 28%
Mirage53
47% better than 34%
0.71 better than 37%
79.9 better than 47%
0.99 better than 37%
44% of 203 duels better than 16%
38% of 13 situations right on the average
Ancient37
62% better than 84%
0.80 better than 78%
85.2 better than 69%
1.11 better than 77%
56% of 138 duels better than 77%
22% of 23 situations better than 15%
Anubis36
58% better than 72%
0.72 better than 39%
82.5 better than 60%
0.99 better than 35%
50% of 149 duels better than 43%
50% of 14 situations better than 78%
Inferno32
50% better than 40%
0.76 better than 65%
82.7 better than 62%
1.05 better than 53%
52% of 109 duels better than 47%
25% of 12 situations better than 18%
Nuke24
58% better than 58%
0.76 right on the average
85.9 better than 65%
1.05 right on the average
51% of 77 duels better than 40%
50% of 16 situations better than 76%
Cache10
60% -
0.57 -
66.5 -
0.80-
39% of 46 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1337ded plays

Across 252 matches 1337ded averages K/R 0.72, ADR 80.4 and a rating of 1.00. Biggest strength: Utility damage per round at 6.9, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 46% headshots. The strongest map is Ancient with a 62% win rate in 37 matches. In 91 of 252 matches the rating was 1.10 or higher (36%), in 97 it was below 0.90. In 184 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. 1337ded loses the most ELO on Ancient (−123 ELO, win rate 62%). Things go best on Mirage (+28 ELO, win rate 47%). Match no. 4 of the day goes best: 58% win rate, +4 ELO. Improved over the last three months: ELO +240. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 79.3, Headshots at 46%, Win rate at 53%. Last 30 days: 80 matches, win rate 48%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.