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1337VERTEX

Germany
On FACEIT since 2020 489 matches tracked 146 matches in 30 days
Last updated:
Next update possible in 26m 1s

How does 1337VERTEX play?

Rating 0.99 (from 488 matches) K/R 0.70 ADR 76.4 from 489 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 488 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (426 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 85%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.00−0.05 · Ø 1.05 better than 29%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.6%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 21%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 72x 4K, 9 aces in 426 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 64%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 94%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, ADR +4.7
= Stayed the same
K/R at 0.71, Headshots at 56%, Win rate at 48%
▼ Got worse
ELO −120

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.75).

Patterns

From the last 489 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −161 ELO
156 matches · 44% win rate
On Nuke −30 ELO
33 matches · 39% win rate
Between 12:00 and 18:00 −93 ELO, win rate 41%
On Thursdays −236 ELO, win rate 35%

1337VERTEX loses the most ELO on Dust 2: −161 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.14 · Anubis
  3. Most kills in a match: 42 · Cache
  4. Recorded match no. 250 · Dust 2

Maps in detail

from the last 489 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage158
51% better than 45%
0.71 better than 30%
77.5 better than 28%
0.99 better than 30%
51% of 636 duels better than 46%
31% of 100 situations better than 29%
Dust 2156
44% better than 20%
0.71 better than 31%
77.2 better than 27%
1.01 better than 36%
54% of 485 duels better than 64%
26% of 106 situations better than 19%
Anubis78
47% better than 28%
0.65 better than 9%
72.5 better than 8%
0.94 better than 15%
49% of 226 duels better than 32%
36% of 42 situations better than 41%
Inferno42
62% better than 73%
0.74 better than 34%
79.1 better than 26%
1.07 better than 39%
55% of 170 duels better than 55%
45% of 33 situations better than 61%
Nuke33
39% better than 9%
0.66 better than 10%
70.8 better than 4%
0.89 better than 4%
43% of 126 duels better than 9%
25% of 24 situations better than 15%
Cache18
61% better than 73%
0.75 right on the average
78.3 better than 39%
1.05 better than 47%
68% of 72 duels better than 98%
40% of 5 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How 1337VERTEX plays

Across 489 matches 1337VERTEX averages K/R 0.70 and ADR 76.4; the rating across the 488 rated matches is 0.99. Biggest strength: Headshot rate at 57%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 57% headshots. The strongest map is Inferno with a 62% win rate in 42 matches. In 165 of 488 matches the rating was 1.10 or higher (34%), in 201 it was below 0.90. In 426 matches with detailed stats: 72 4Ks and 9 aces. Best month by rating: October 2026 at 1.07. 1337VERTEX loses the most ELO on Dust 2 (−161 ELO, win rate 44%). Things go best on Inferno (+138 ELO, win rate 62%). Improved over the last three months: Rating +0.05, ADR +4.7. Got weaker: ELO −120. Unchanged in recent months: K/R at 0.71, Headshots at 56%, Win rate at 48%. Last 30 days: 146 matches, win rate 50%, net ELO −178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.