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12cwelpeek

Kosovo
On FACEIT since 2019 467 matches tracked 120 matches in 30 days
ELO ▲ 77
2,773
30-day peak: 3,120
Rank EU ▼ 12,616 places
#21,931
Kosovo #231 in Kosovo
30 days · prev. #9,315 · best #9,315
Last updated:
Next update possible in 1h 30m

How does 12cwelpeek play?

Rating 1.03 K/R 0.72 ADR 81.7 from 467 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 467 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (404 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 50%−2 pp · Ø 52% better than 32%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 12%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9
Knife kills 20 in 467 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.6%).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 16%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 70x 4K, 4 aces in 404 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.8 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 8.8+4.7 · Ø 4.1 better than 99%
Enemies flashed per round 0.53+0.22 · Ø 0.31 better than 94%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +5.6, ELO +101
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.70). Right on the average (0.75).

Patterns

From the last 467 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −219 ELO
40 matches · 43% win rate
On Dust 2 −155 ELO
100 matches · 54% win rate
On Saturdays −121 ELO, win rate 36%

12cwelpeek loses the most ELO on Ancient: −219 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Dust 2
  2. Most kills in a match: 50 · Mirage
  3. Recorded match no. 250 · Cache
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 467 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
54% better than 53%
0.75 right on the average
84.1 better than 61%
1.05 right on the average
50% of 505 duels better than 37%
36% of 113 situations better than 42%
Dust 2100
54% right on the average
0.70 better than 25%
77.8 better than 29%
1.00 better than 28%
46% of 348 duels better than 18%
40% of 84 situations better than 55%
Inferno75
65% better than 71%
0.72 better than 22%
85.6 better than 53%
1.06 better than 32%
51% of 250 duels better than 27%
26% of 43 situations better than 21%
Nuke68
57% better than 52%
0.71 better than 23%
79.6 better than 32%
1.02 better than 29%
51% of 196 duels better than 37%
36% of 42 situations better than 41%
Ancient40
43% better than 17%
0.70 better than 23%
79.1 better than 33%
1.00 better than 31%
50% of 177 duels better than 37%
39% of 31 situations better than 51%
Cache28
43% better than 13%
0.75 better than 35%
82.2 better than 39%
1.04 better than 29%
55% of 97 duels better than 56%
10% of 20 situations better than 3%
Anubis4
25% -
0.62 -
77.3 -
0.79-
44% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 12cwelpeek plays

Across 467 matches 12cwelpeek averages K/R 0.72, ADR 81.7 and a rating of 1.03. Biggest strength: Utility damage per round at 8.8, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 44% headshots. The strongest map is Inferno with a 65% win rate in 75 matches. In 182 of 467 matches the rating was 1.10 or higher (39%), in 170 it was below 0.90. In 404 matches with detailed stats: 70 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. 12cwelpeek loses the most ELO on Ancient (−219 ELO, win rate 43%). Things go best on Nuke (+252 ELO, win rate 57%). Match no. 2 of the day goes best: 61% win rate, +140 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +5.6, ELO +101. Got weaker: Headshots −3 pp, Win rate −5 pp. Last 30 days: 120 matches, win rate 54%, net ELO −177.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.