12aavvg

Kazakhstan
On FACEIT since 2024 146 matches tracked 23 matches in 30 days
Last updated:

How does 12aavvg play?

Rating 1.16 (from 100 matches) K/R 0.74 ADR 79.6 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 100 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.4
Knife kills 3 in 146 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 11x 4K, 2 aces in 57 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 9%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.30, ADR +26.9, Headshots +53 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −889

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.85
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 1.00. Last 3 months: 0.85 (at the start 0.55). Well above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −133 ELO
37 matches · 43% win rate
On Dust 2 −41 ELO
48 matches · 42% win rate
Between 18:00 and 24:00 −30 ELO, win rate 47%
On Saturdays −90 ELO, win rate 39%

12aavvg loses the most ELO in match 1 of the day: −133 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.43 · Dust 2
  4. Most kills in a match: 39 · Ancient

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
65% better than 91%
0.76 better than 61%
78.7 better than 40%
1.18 better than 88%
60% of 177 duels better than 91%
39% of 18 situations better than 53%
Dust 248
42% better than 19%
0.69 better than 26%
76.1 better than 25%
1.08 better than 64%
55% of 170 duels better than 72%
7% of 15 situations better than 2%
Ancient27
56% better than 69%
0.80 better than 78%
86.5 better than 76%
1.23 better than 94%
58% of 131 duels better than 85%
20% of 10 situations better than 13%
Anubis10
60% -
0.93 -
94.8 -
1.35-
54% of 52 duels -
36% of 11 situations -
Nuke5
20% -
0.45 -
57.3 -
0.71-
40% of 15 duels -
0% of 1 situations -
Inferno3
33% -
0.62 -
73.7 -
1.01-
46% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 12aavvg plays

Across 146 matches 12aavvg averages K/R 0.74 and ADR 79.6; the rating across the 100 rated matches is 1.16. Biggest strength: 3K rounds at 6.2%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 38% headshots. The strongest map is Mirage with a 65% win rate in 51 matches. In 51 of 100 matches the rating was 1.10 or higher (51%), in 27 it was below 0.90. In 57 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 1.42. 12aavvg loses the most ELO in match 1 of the day (−133 ELO, win rate 43%). Things go best in match 3 of the day (+149 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +149 ELO. Improved over the last three months: K/R +0.30, ADR +26.9, Headshots +53 pp, Win rate +3 pp. Got weaker: ELO −889. Last 30 days: 23 matches, win rate 61%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.