128peek

Wallis & Futuna
On FACEIT since 2021 350 matches tracked 128 matches in 30 days
ELO ▼ 230
2,178
30-day peak: 2,408
Rank EU
#149,982
Wallis & Futuna #234 in Wallis & Futuna
Last updated:

How does 128peek play?

Rating 0.96 K/R 0.68 ADR 75.6 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 350 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.5
Knife kills 9 in 350 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 55x 4K, 5 aces in 350 matches

Utility and deaths

Average
Nades, flashes and deaths

0.33 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +144
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 75.2, Headshots at 44%, First kills at 11%
▼ Got worse
Win rate −6 pp, Clutch 1v1 −9 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: September 2026 with 0.70. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −109 ELO
34 matches · 50% win rate
On Ancient −22 ELO
79 matches · 43% win rate
On Fridays −112 ELO, win rate 46%

128peek loses the most ELO on Nuke: −109 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Recorded match no. 250 · Anubis
  4. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
59% better than 78%
0.73 better than 46%
79.1 better than 42%
1.04 better than 54%
52% of 686 duels better than 56%
30% of 74 situations better than 28%
Ancient79
43% better than 21%
0.64 better than 8%
72.1 better than 8%
0.90 better than 12%
48% of 354 duels better than 30%
38% of 48 situations right on the average
Anubis49
51% better than 48%
0.65 better than 11%
74.0 better than 15%
0.93 better than 16%
48% of 206 duels better than 32%
43% of 23 situations better than 65%
Nuke34
50% better than 34%
0.68 better than 20%
77.2 better than 30%
0.96 better than 25%
53% of 188 duels right on the average
36% of 14 situations better than 42%
Dust 228
68% better than 95%
0.67 better than 18%
76.5 better than 27%
0.95 better than 21%
47% of 135 duels better than 28%
11% of 9 situations better than 2%
Cache16
44% -
0.63 -
67.6 -
0.92-
39% of 67 duels -
50% of 8 situations -
Inferno11
36% -
0.59 -
70.5 -
0.79-
38% of 53 duels -
0% of 4 situations -
Vertigo3
67% -
0.76 -
85.6 -
1.03-
61% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 128peek plays

Across 350 matches 128peek averages K/R 0.68, ADR 75.6 and a rating of 0.96. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 43% headshots. The strongest map is Dust 2 with a 68% win rate in 28 matches. In 114 of 350 matches the rating was 1.10 or higher (33%), in 159 it was below 0.90. In 350 matches with detailed stats: 55 4Ks and 5 aces. Best month by rating: September 2026 at 1.00. 128peek loses the most ELO on Nuke (−109 ELO, win rate 50%). Things go best on Mirage (+119 ELO, win rate 59%). Improved over the last three months: ELO +144. Got weaker: Win rate −6 pp, Clutch 1v1 −9 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 75.2, Headshots at 44%, First kills at 11%. Last 30 days: 128 matches, win rate 52%, net ELO +148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.