1237120

USA
On FACEIT since 2014 44 matches tracked 21 matches in 30 days
ELO ▲ 237
2,048
30-day peak: 2,048
Rank NA ▲ 2,608 places
#6,920
USA #3,938 in USA
30 days · prev. #9,528 · best #6,759
Last updated:

How does 1237120 play?

Rating 1.21 (from 38 matches) K/R 0.79 ADR 72.3 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 38 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 37% good 1.10 to 1.29 29% normal 0.90 to 1.09 21% weak 0.75 to 0.89 5% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.25+0.22 · Ø 1.03 better than 95%
Pistol kills per match 3.7
Knife kills 1 in 44 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 89%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 6x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 65%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 1237120 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 29 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOctNov

Patterns

From the last 44 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
23 matches · 52% win rate

1237120 loses the most ELO in match 1 of the day: ±0 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 1.79 · Vertigo
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
56% better than 69%
0.73 right on the average
72.2 better than 13%
1.09-
56% of 61 duels better than 78%
14% of 14 situations better than 4%
Dust 211
64% -
0.83 -
73.8 -
1.31-
60% of 30 duels -
25% of 4 situations -
Inferno7
86% -
0.83 -
58.0 -
1.22-
57% of 14 duels -
0% of 1 situations -
Cache4
100% -
0.86 -
86.5 -
1.40-
71% of 17 duels -
100% of 3 situations -
Vertigo3
67% -
0.89 -
86.0 -
1.28-
70% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1237120 plays

Across 44 matches 1237120 averages K/R 0.79 and ADR 72.3; the rating across the 38 rated matches is 1.21. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.3, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 25 of 38 matches the rating was 1.10 or higher (66%), in 5 it was below 0.90. In 29 matches with detailed stats: 6 4Ks and 0 aces. 1237120 loses the most ELO in match 1 of the day (±0 ELO, win rate 52%). Last 30 days: 21 matches, win rate 76%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.