12345135345

Switzerland
On FACEIT since 2017 218 matches tracked 52 matches in 30 days
ELO ▼ 56
2,037
30-day peak: 2,135
Rank EU
#227,440
Switzerland #1,755 in Switzerland
Last updated:

How does 12345135345 play?

Rating 0.99 (from 168 matches) K/R 0.69 ADR 76.1 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 168 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.98−0.05 · Ø 1.03 better than 32%
Pistol kills per match 2.7
Knife kills 1 in 218 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 24%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 24x 4K, 2 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 83%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.25, Headshots +5 pp, Win rate +9 pp
= Stayed the same
K/R at 0.69, ADR at 76.5, ELO at 2,045
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −21 ELO
30 matches · 60% win rate
On Dust 2 −12 ELO
55 matches · 42% win rate
On Wednesdays −35 ELO, win rate 42%

12345135345 loses the most ELO on Ancient: −21 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 2.01 · Cache
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
45% better than 27%
0.70 better than 33%
76.4 better than 30%
0.98 better than 33%
52% of 234 duels better than 56%
38% of 39 situations right on the average
Dust 255
42% better than 18%
0.68 better than 23%
75.0 better than 22%
0.99 better than 35%
47% of 191 duels better than 28%
33% of 30 situations better than 35%
Ancient30
60% better than 78%
0.72 better than 41%
79.3 better than 40%
1.02 better than 48%
51% of 104 duels better than 44%
39% of 23 situations better than 56%
Anubis22
64% better than 85%
0.66 better than 15%
75.5 better than 21%
0.93-
43% of 49 duels better than 11%
25% of 8 situations better than 19%
Inferno18
44% better than 19%
0.70 better than 34%
78.3 better than 37%
1.15-
63% of 46 duels better than 94%
50% of 8 situations better than 79%
Cache11
64% -
0.60 -
70.9 -
0.89-
64% of 33 duels -
60% of 10 situations -
Nuke4
50% -
0.64 -
73.5 -
0.91-
50% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 12345135345 plays

Across 218 matches 12345135345 averages K/R 0.69 and ADR 76.1; the rating across the 168 rated matches is 0.99. Averages 15.4 kills per match with 52% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 58 of 168 matches the rating was 1.10 or higher (35%), in 76 it was below 0.90. In 163 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: November 2026 at 1.16. 12345135345 loses the most ELO on Ancient (−21 ELO, win rate 60%). Things go best on Anubis (+74 ELO, win rate 64%). Match no. 4 of the day goes best: 56% win rate, +24 ELO. Improved over the last three months: Rating +0.25, Headshots +5 pp, Win rate +9 pp. Unchanged in recent months: K/R at 0.69, ADR at 76.5, ELO at 2,045. Last 30 days: 52 matches, win rate 54%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.