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11tab

Australia
On FACEIT since 2023 83 matches tracked 19 matches in 30 days
Last updated:

How does 11tab play?

Rating 0.91 K/R 0.66 ADR 72.7 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 83 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 8% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 34%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most
Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.01).

Headshot rate 40%−8 pp · Ø 48% better than 15%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 0.89−0.12 · Ø 1.01 better than 11%
Pistol kills per match 2.3
Knife kills 1 in 83 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.3%).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 15%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 23%
4Ks and aces 11x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 88%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 37%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 60%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +5.3, Win rate +8 pp, ELO +311, Clutch 1v1 +21 pp
= Stayed the same
K/R at 0.67, Rating at 0.92, Headshots at 41%, First kills at 11%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.70. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −98 ELO
25 matches · 32% win rate
In match 2 of the day ±0 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 −29 ELO, win rate 41%

11tab loses the most ELO in match 1 of the day: −98 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
44% better than 28%
0.67 better than 20%
72.3 better than 13%
0.95 better than 26%
48% of 113 duels better than 35%
29% of 7 situations better than 25%
Mirage18
33% better than 5%
0.72 better than 46%
77.0 better than 34%
0.98 better than 37%
56% of 90 duels better than 81%
55% of 11 situations better than 89%
Inferno15
67% better than 87%
0.65 better than 18%
72.4 better than 15%
0.89 better than 14%
49% of 76 duels better than 40%
38% of 8 situations right on the average
Ancient12
50% -
0.67 -
76.1 -
0.90-
46% of 69 duels -
29% of 7 situations -
Anubis5
40% -
0.59 -
64.9 -
0.83-
47% of 34 duels -
75% of 4 situations -
Cache4
25% -
0.53 -
58.0 -
0.67-
40% of 10 duels -
50% of 2 situations -
Nuke3
67% -
0.62 -
71.3 -
0.84-
57% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 11tab plays

Across 83 matches 11tab averages K/R 0.66, ADR 72.7 and a rating of 0.91. Biggest strength: Utility hit rate at 42%, better than 88% of level 8 players. Most room to improve: Rating at 0.91, better than only 11% of level 8 players. Averages 14.8 kills per match with 40% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 18 of 83 matches the rating was 1.10 or higher (22%), in 41 it was below 0.90. In 83 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. 11tab loses the most ELO in match 1 of the day (−98 ELO, win rate 32%). Things go best on Dust 2 (+25 ELO, win rate 44%). Improved over the last three months: ADR +5.3, Win rate +8 pp, ELO +311, Clutch 1v1 +21 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.92, Headshots at 41%, First kills at 11%. Last 30 days: 19 matches, win rate 42%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.