11oo

Sweden
On FACEIT since 2025 113 matches tracked 33 matches in 30 days
Last updated:

How does 11oo play?

Rating 1.26 K/R 0.91 ADR 97.6 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 113 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 32% good 1.10 to 1.29 27% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 5%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Strength
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.28+0.25 · Ø 1.03 better than 97%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.1%).

2K rounds 16.8%+3.4 pp · Ø 13.4% better than 97%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 27x 4K, 5 aces in 113 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 15%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 6%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.10, First kills +1 pp, Clutch 1v1 +11 pp
= Stayed the same
ADR at 99.1, Win rate at 55%
▼ Got worse
Headshots −10 pp, ELO −102

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Best month: October 2026 with 0.97. Last 3 months: 0.96 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
50 matches · 60% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 48%

11oo loses the most ELO on Mirage: −25 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.88 · Dust 2
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 48 · Ancient
  5. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
60% better than 82%
0.92 better than 97%
100.4 better than 98%
1.28 better than 96%
58% of 322 duels better than 86%
47% of 32 situations better than 75%
Dust 232
53% better than 56%
0.92 better than 98%
96.3 better than 96%
1.26 better than 96%
56% of 214 duels better than 78%
50% of 26 situations better than 82%
Ancient15
60% better than 76%
0.91 better than 97%
96.5 better than 96%
1.24 better than 96%
63% of 86 duels better than 96%
40% of 10 situations better than 55%
Anubis7
43% -
0.78 -
85.8 -
1.07-
54% of 46 duels -
20% of 5 situations -
Nuke5
40% -
0.93 -
100.0 -
1.33-
57% of 35 duels -
50% of 4 situations -
Inferno4
50% -
0.85 -
95.7 -
1.16-
57% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 11oo plays

Across 113 matches 11oo averages K/R 0.91, ADR 97.6 and a rating of 1.26. Biggest strength: Damage per round (ADR) at 97.6, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 20.6 kills per match with 58% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 75 of 113 matches the rating was 1.10 or higher (66%), in 17 it was below 0.90. In 113 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: October 2026 at 1.37. 11oo loses the most ELO on Mirage (−25 ELO, win rate 60%). Things go best on Dust 2 (+51 ELO, win rate 53%). From match no. 5 of the day on, things go best: 64% win rate, +25 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, First kills +1 pp, Clutch 1v1 +11 pp. Got weaker: Headshots −10 pp, ELO −102. Unchanged in recent months: ADR at 99.1, Win rate at 55%. Last 30 days: 33 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.