111dune
How does 111dune play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 6,716 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 15% of rounds and so well above the average (11%).
Clutch
Average58% of 1v1s won and so well above the average (39%).
Weapons and aim
Strength70% headshots and so well above the average (53%).
Impact
Strength3.2 MVPs per match and so well above the average (2.4).
Utility and deaths
Weakness22% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.92. Last 3 months: 0.85 (at the start 0.89). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.30. Last 3 months: 1.19 (at the start 1.08). Well above the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 92.9. Last 3 months: 86.7 (at the start 91.8). Clearly above the average (81.2).
Share of headshot kills
Best month: October 2026 with 74%. Last 3 months: 73% (at the start 69%). Well above the average (53%).
Matches won (win rate)
Best month: September 2026 with 88%. Last 3 months: 63% (at the start 61%). Well above the average (52%).
Best month: October 2026 with 3,316. Last 3 months: 3,256 (at the start 3,247).
Rounds with first kill
Best month: August 2026 with 16%.
1v1 clutches won
Best month: August 2026 with 60%.
Patterns
From the last 111 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.67 · Dust 2
- Most kills in a match: 54 · Dust 2
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 111 matchesCompared with players on the same level who have at least 15 matches on the map.
How 111dune plays
Across 111 matches 111dune averages K/R 0.88 and ADR 89.9; the rating across the 58 rated matches is 1.16. Biggest strength: Headshot rate at 70%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 19.6 kills per match with 70% headshots. The strongest map is Dust 2 with a 67% win rate in 18 matches. In 34 of 58 matches the rating was 1.10 or higher (59%), in 15 it was below 0.90. In 41 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 1.30. Things go best on Mirage (+93 ELO, win rate 59%). Match no. 2 of the day goes best: 79% win rate, +67 ELO. Improved over the last three months: Rating +0.11, Headshots +4 pp. Got weaker: K/R −0.04, ADR −5.1. Unchanged in recent months: Win rate at 63%, ELO at 3,256. Last 30 days: 18 matches, win rate 67%, net ELO +56.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.