11110110110

Turkey
On FACEIT since 2025 167 matches tracked 70 matches in 30 days
ELO ▲ 200
2,208
30-day peak: 2,252
Rank EU
#138,493
Turkey #3,720 in Turkey
Last updated:

How does 11110110110 play?

Rating 1.27 K/R 0.89 ADR 92.5 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 167 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 26% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.38 K/D and so well above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.38+0.35 · Ø 1.03 better than 98%
Pistol kills per match 3.4
Knife kills 1 in 167 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.4%).

2K rounds 17.1%+3.7 pp · Ø 13.4% better than 97%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 51x 4K, 3 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 62%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
First kills +2 pp, Clutch 1v1 +7 pp
= Stayed the same
K/R at 0.90, Rating at 1.27, ADR at 92.9, ELO at 2,208
▼ Got worse
Headshots −2 pp, Win rate −10 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.90 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −74 ELO
21 matches · 38% win rate
On Mirage −44 ELO
51 matches · 57% win rate
Between 6:00 and 12:00 −30 ELO, win rate 43%
On Sundays −38 ELO, win rate 46%

11110110110 loses the most ELO in match 4 of the day: −74 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Ancient
  2. Most kills in a match: 46 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage
  5. Reached level 10 · Nuke

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
57% better than 72%
0.90 better than 95%
94.3 better than 94%
1.29 better than 96%
64% of 198 duels better than 97%
37% of 38 situations better than 49%
Ancient37
57% better than 65%
0.92 better than 98%
94.2 better than 93%
1.32 better than 98%
64% of 107 duels better than 97%
31% of 35 situations better than 34%
Dust 232
53% better than 60%
0.85 better than 90%
86.8 better than 76%
1.22 better than 92%
55% of 104 duels better than 72%
36% of 25 situations better than 42%
Anubis23
57% better than 66%
0.84 better than 88%
87.9 better than 82%
1.16 better than 85%
59% of 82 duels better than 87%
35% of 17 situations better than 37%
Nuke23
57% better than 57%
0.93 better than 97%
97.0 better than 96%
1.32 better than 98%
67% of 79 duels better than 98%
57% of 21 situations better than 86%

Compared with players on the same level who have at least 15 matches on the map.

How 11110110110 plays

Across 167 matches 11110110110 averages K/R 0.89, ADR 92.5 and a rating of 1.27. Biggest strength: K/D at 1.38, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 19.6 kills per match with 52% headshots. The strongest map is Nuke with a 57% win rate in 23 matches. In 116 of 167 matches the rating was 1.10 or higher (69%), in 24 it was below 0.90. In 167 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: October 2026 at 1.35. 11110110110 loses the most ELO in match 4 of the day (−74 ELO, win rate 38%). Things go best on Nuke (+49 ELO, win rate 57%). Match no. 1 of the day goes best: 68% win rate, +15 ELO. Improved over the last three months: First kills +2 pp, Clutch 1v1 +7 pp. Got weaker: Headshots −2 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.90, Rating at 1.27, ADR at 92.9, ELO at 2,208. Last 30 days: 70 matches, win rate 61%, net ELO +169.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.