10t

HR
On FACEIT since 2021 352 matches tracked 153 matches in 30 days
Last updated:

How does 10t play?

Rating 1.05 (from 284 matches) K/R 0.78 ADR 85.1 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 284 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (284 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 8%−3 pp better than 46%
K/D 1.03−0.01 better than 46%
Pistol kills per match 2.7
Knife kills 4 in 352 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.0 pp better than 72%
Rounds with 3K 4.5%+0.4 pp better than 66%
MVPs per match 2.40.0 level
4Ks and aces 58x 4K, 6 aces in 284 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 4.4+0.3 better than 58%
Enemies flashed per round 0.300.00 level
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp, Win rate +7 pp
= Stayed the same
K/R at 0.77, ADR at 85.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.77 (at the start 0.80).

Patterns

From the last 352 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −90 ELO
37 matches · 49% wins
In match 1 of the day −81 ELO
57 matches · 44% wins
On Fridays −94 ELO, win rate 38%

10t loses the most ELO on Nuke: −90 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
50% better than 42%
0.82 better than 81%
89.2 better than 84%
1.10 better than 70%
54% of 604 duels better than 64%
26% of 46 situations better than 18%
Dust 295
48% better than 35%
0.74 level
83.1 better than 60%
1.01 better than 40%
48% of 387 duels better than 31%
31% of 36 situations better than 30%
Anubis49
55% better than 58%
0.78 better than 69%
83.4 better than 64%
1.06 better than 55%
48% of 218 duels better than 28%
18% of 11 situations better than 8%
Nuke37
49% better than 24%
0.75 level
80.6 better than 46%
0.97 better than 28%
50% of 143 duels better than 40%
43% of 14 situations better than 62%
Inferno22
41% better than 17%
0.74 better than 46%
83.5 better than 55%
0.97 better than 21%
51% of 86 duels better than 45%
56% of 9 situations better than 84%
Cache8
63% -
0.69 -
75.0 -
0.99-
50% of 42 duels -
67% of 3 situations -
Ancient5
40% -
0.78 -
87.4 -
1.16-
46% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 10t plays

Across 352 matches 10t averages K/R 0.78 and ADR 85.1; the rating across the 284 rated matches is 1.05. Most room to improve: Rounds with a death at 75%. That is better than only 12% of players on level 10. On average 16.8 kills per match, 50% of them headshots. The strongest map is Anubis with a 55% win rate in 49 matches. In 120 of 284 matches the rating was 1.10 or higher (42%), in 110 it was below 0.90. In 284 matches with detailed stats: 58 4Ks and 6 aces. Best month by rating: September 2026 at 1.08. 10t loses the most ELO on Nuke (−90 ELO, win rate 49%). Things go best on Mirage (+120 ELO, win rate 50%). Improved over the last three months: Headshots +3 pp, Win rate +7 pp. Unchanged in recent months: K/R at 0.77, ADR at 85.1. Last 30 days: 153 matches, win rate 52%, ELO balance +65.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.