10nSyyy

Kazakhstan
On FACEIT since 2018 93 matches tracked
Last updated:

How does 10nSyyy play?

Rating 1.11 K/R 0.75 ADR 79.3 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 93 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.20+0.16 · Ø 1.04 better than 85%
Pistol kills per match 2.9
Knife kills 3 in 93 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.5%).

2K rounds 11.7%−1.8 pp · Ø 13.5% better than 8%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 7x 4K, 1 ace in 55 matches

Utility and deaths

Strength
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 50%+16 pp · Ø 34% better than 99%
Utility damage per round 6.9+2.9 · Ø 4.0 better than 97%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 34%
Deaths per round 63%−8 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.18, Rating −0.25, ADR −15.5, Win rate −23 pp, ELO −135

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: June 2026 with 0.90. Last 3 months: 0.63 (at the start 0.81). Well below the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.02 · Overpass

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
63% better than 86%
0.78 better than 62%
80.7 better than 44%
1.18 better than 84%
54% of 89 duels better than 62%
56% of 36 situations better than 92%
Ancient17
47% better than 27%
0.74 better than 42%
79.4 better than 34%
1.06 better than 53%
55% of 49 duels better than 66%
43% of 14 situations better than 61%
Anubis12
25% -
0.57 -
64.0 -
0.83-
47% of 43 duels -
13% of 8 situations -
Cache8
38% -
0.85 -
86.2 -
1.15-
55% of 40 duels -
33% of 6 situations -
Dust 27
71% -
0.80 -
85.6 -
1.20-
50% of 22 duels -
50% of 8 situations -
Nuke7
71% -
0.76 -
80.2 -
1.15-
48% of 25 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 10nSyyy plays

Across 93 matches 10nSyyy averages K/R 0.75, ADR 79.3 and a rating of 1.11. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 46% headshots. The strongest map is Mirage with a 63% win rate in 38 matches. In 44 of 93 matches the rating was 1.10 or higher (47%), in 27 it was below 0.90. In 55 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: June 2026 at 1.35. Things go best on Mirage (+145 ELO, win rate 63%). Match no. 2 of the day goes best: 64% win rate, +60 ELO. Got weaker: K/R −0.18, Rating −0.25, ADR −15.5, Win rate −23 pp, ELO −135. Unchanged in recent months: Headshots at 45%. Last 30 days: 6 matches, win rate 50%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.