10Henne01

Germany
On FACEIT since 2018 305 matches tracked 76 matches in 30 days
ELO ▲ 22
2,148
30-day peak: 2,148
Rank EU
#162,028
Germany #4,343 in Germany
Last updated:

How does 10Henne01 play?

Rating 1.00 K/R 0.73 ADR 80.9 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 305 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.01−0.02 · Ø 1.03 better than 44%
Pistol kills per match 2.0
Knife kills 3 in 305 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 28x 4K, 1 ace in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.29).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.05−0.24 · Ø 0.29 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +181
= Stayed the same
Rating at 1.00, ADR at 80.4
▼ Got worse
K/R −0.04, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
73 matches · 47% win rate
On Anubis −18 ELO
58 matches · 50% win rate
Between 6:00 and 12:00 −125 ELO, win rate 41%
On Tuesdays −12 ELO, win rate 44%

10Henne01 loses the most ELO on Mirage: −57 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.66 · Dust 2
  3. Most kills in a match: 33 · Ancient
  4. Longest win streak: 8 wins in a row · Ancient
  5. Reached level 10 · Inferno

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
47% better than 35%
0.74 better than 53%
79.7 better than 47%
1.03 better than 53%
49% of 256 duels better than 39%
48% of 62 situations better than 80%
Ancient67
52% right on the average
0.75 better than 55%
82.8 better than 58%
1.04 better than 56%
50% of 298 duels better than 42%
37% of 35 situations better than 50%
Dust 263
57% better than 72%
0.73 right on the average
81.4 better than 54%
1.00 better than 42%
50% of 272 duels better than 45%
44% of 25 situations better than 68%
Anubis58
50% better than 41%
0.70 better than 29%
78.9 better than 38%
0.95 better than 22%
45% of 223 duels better than 19%
33% of 49 situations better than 37%
Inferno38
53% right on the average
0.77 better than 60%
85.4 better than 66%
1.02 better than 39%
53% of 166 duels better than 46%
25% of 16 situations better than 18%
Cache4
50% -
0.51 -
58.2 -
0.71-
38% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 10Henne01 plays

Across 305 matches 10Henne01 averages K/R 0.73, ADR 80.9 and a rating of 1.00. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 57% win rate in 63 matches. In 120 of 305 matches the rating was 1.10 or higher (39%), in 126 it was below 0.90. In 220 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. 10Henne01 loses the most ELO on Mirage (−57 ELO, win rate 47%). Things go best on Ancient (+140 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp, ELO +181. Got weaker: K/R −0.04, Win rate −6 pp. Unchanged in recent months: Rating at 1.00, ADR at 80.4. Last 30 days: 76 matches, win rate 53%, net ELO +196.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.