108

United Kingdom
157 matches tracked
ELO
2,285
Peak across recorded matches: 2,397
Rank EU
#112,384
United Kingdom #2,086 in United Kingdom
Last updated:

How does 108 play?

Rating 1.08 (from 113 matches) K/R 0.77 ADR 81.3 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

62% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 62%+23 pp · Ø 39% better than 99%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 98%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 13x 4K, 0 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether 108 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 16 matches from the last 3 months and 98 before.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: May 2026 with 0.80.

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
26 matches · 58% win rate
In match 3 of the day +53 ELO
22 matches · 45% win rate
On Mondays −30 ELO, win rate 44%

108 loses the most ELO on Ancient: −60 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 4 wins in a row · Nuke
  4. Most kills in a match: 32 · Ancient

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
42% better than 15%
0.75 better than 53%
78.4 better than 36%
1.04 right on the average
49% of 128 duels better than 37%
61% of 23 situations better than 95%
Dust 232
50% better than 42%
0.76 better than 58%
82.2 better than 55%
1.02 better than 42%
58% of 92 duels better than 83%
46% of 13 situations better than 71%
Ancient26
58% better than 67%
0.87 better than 92%
89.5 better than 83%
1.28 better than 97%
56% of 50 duels better than 74%
58% of 12 situations better than 92%
Cache17
59% -
0.73 -
78.7 -
1.02-
51% of 51 duels -
63% of 8 situations -
Nuke17
59% better than 63%
0.78 better than 62%
83.8 better than 59%
1.13-
39% of 38 duels better than 3%
60% of 10 situations better than 94%
Overpass5
40% -
0.64 -
66.9 -
0.99-
100% of 1 duels -
0% of 1 situations -
Inferno4
75% -
0.81 -
81.7 -
1.15-
33% of 12 duels -
-
Anubis3
33% -
0.72 -
79.7 -
0.96-
80% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 108 plays

Across 157 matches 108 averages K/R 0.77 and ADR 81.3; the rating across the 113 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 62%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 63% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 48 of 113 matches the rating was 1.10 or higher (42%), in 37 it was below 0.90. In 57 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 1.16. 108 loses the most ELO on Ancient (−60 ELO, win rate 58%). Things go best on Mirage (+55 ELO, win rate 42%). Match no. 2 of the day goes best: 58% win rate, −30 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.