104587

Serbia
On FACEIT since 2017 53 matches tracked 53 matches in 30 days
ELO ▲ 367
2,126
30-day peak: 2,126
Rank EU
#179,191
Serbia #1,749 in Serbia
Last updated:
Next update possible in 1h 58m

How does 104587 play?

Rating 1.38 K/R 1.00 ADR 105.7 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.38
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 53 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 49% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 6% very weak below 0.75 2%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Strength
Where do the kills come from?

1.36 K/D and so well above the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 84%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.36+0.33 · Ø 1.03 better than 98%
Pistol kills per match 4.0
Knife kills 2 in 53 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.3).

2K rounds 19.0%+5.6 pp · Ø 13.4% better than 99%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 98%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 27x 4K, 4 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 13%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 104587 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 53 matches, all from the last 3 months.

Kills per round (K/R)

0.96
OctNov

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage
  4. Highest rating in a match: 2.57 · Dust 2

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
80% better than 99%
0.99 better than 99%
106.8 better than 99%
1.39 better than 99%
63% of 178 duels better than 95%
55% of 11 situations better than 88%
Mirage19
79% better than 99%
1.01 better than 99%
105.3 better than 99%
1.37 better than 98%
55% of 138 duels better than 72%
50% of 10 situations better than 81%
Ancient6
50% -
0.93 -
99.8 -
1.31-
50% of 22 duels -
75% of 4 situations -
Cache3
67% -
1.10 -
109.9 -
1.53-
55% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 104587 plays

Across 53 matches 104587 averages K/R 1.00, ADR 105.7 and a rating of 1.38. Biggest strength: Rating at 1.38, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 21.9 kills per match with 55% headshots. The strongest map is Dust 2 with a 80% win rate in 20 matches. In 38 of 53 matches the rating was 1.10 or higher (72%), in 4 it was below 0.90. In 53 matches with detailed stats: 27 4Ks and 4 aces. Things go best on Dust 2 (+3 ELO, win rate 80%). Last 30 days: 53 matches, win rate 75%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.