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101Shep

United Kingdom
On FACEIT since 2025 467 matches tracked 95 matches in 30 days
ELO ▲ 235
2,198
30-day peak: 2,288
Rank EU
#146,821
United Kingdom #2,721 in United Kingdom
Last updated:

How does 101Shep play?

Rating 0.95 K/R 0.68 ADR 77.3 from 467 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 467 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (395 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 96%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.8
Knife kills 4 in 467 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 54x 4K, 1 ace in 395 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 75%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 43%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +94
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.05, Rating −0.08, ADR −4.4, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 467 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −33 ELO
36 matches · 50% win rate
In match 3 of the day −21 ELO
68 matches · 44% win rate
Between 18:00 and 24:00 −12 ELO, win rate 45%
On Saturdays −56 ELO, win rate 33%

101Shep loses the most ELO on Nuke: −33 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.33 · Inferno
  4. Most kills in a match: 35 · Mirage
  5. Reached level 10 · Cache

Maps in detail

from the last 467 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2108
47% better than 33%
0.69 better than 26%
78.5 better than 37%
0.97 better than 29%
45% of 421 duels better than 20%
38% of 85 situations right on the average
Mirage100
49% better than 39%
0.69 better than 27%
77.3 better than 32%
0.96 better than 27%
48% of 391 duels better than 33%
33% of 78 situations better than 37%
Ancient82
55% better than 59%
0.66 better than 13%
77.3 better than 30%
0.91 better than 14%
51% of 402 duels better than 46%
55% of 49 situations better than 87%
Inferno67
51% better than 46%
0.69 better than 28%
77.4 better than 29%
0.99 better than 33%
50% of 241 duels better than 34%
36% of 50 situations better than 43%
Cache39
62% better than 74%
0.68 better than 23%
77.4 better than 35%
0.94 better than 20%
55% of 151 duels better than 63%
50% of 20 situations better than 74%
Nuke36
50% better than 33%
0.73 better than 44%
79.3 better than 45%
1.02 better than 45%
38% of 154 duels better than 2%
34% of 29 situations better than 38%
Anubis32
47% better than 36%
0.61 better than 5%
70.6 better than 7%
0.87 better than 7%
43% of 124 duels better than 11%
32% of 25 situations better than 32%
Vertigo3
67% -
0.73 -
83.3 -
0.98-
44% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 101Shep plays

Across 467 matches 101Shep averages K/R 0.68, ADR 77.3 and a rating of 0.95. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 60% headshots. The strongest map is Cache with a 62% win rate in 39 matches. In 141 of 467 matches the rating was 1.10 or higher (30%), in 208 it was below 0.90. In 395 matches with detailed stats: 54 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. 101Shep loses the most ELO on Nuke (−33 ELO, win rate 50%). Things go best on Dust 2 (+116 ELO, win rate 47%). Match no. 2 of the day goes best: 56% win rate, −31 ELO. Improved over the last three months: ELO +94. Got weaker: K/R −0.05, Rating −0.08, ADR −4.4, Headshots −2 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 95 matches, win rate 55%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.