100elo-peek

Australia
163 matches tracked 22 matches in 30 days
Last updated:

How does 100elo-peek play?

Rating 0.97 K/R 0.69 ADR 74.7 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 23%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 17%
AWP share of kills 21%+10 pp · Ø 11% better than 90%
K/D 0.96−0.03 · Ø 0.99 better than 36%
Pistol kills per match 2.2
Knife kills 4 in 163 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.9%−0.1 pp · Ø 13.0% better than 45%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 45%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 12x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 36%
Deaths per round 72%−1 pp · Ø 73% better than 58%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +413
= Stayed the same
K/R at 0.69, Rating at 0.97, Headshots at 41%
▼ Got worse
ADR −4.2, Win rate −5 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months unchanged at 0.69. Slightly below the average (0.72).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −27 ELO
27 matches · 48% win rate
On Mirage −11 ELO
43 matches · 56% win rate
On Wednesdays −56 ELO, win rate 36%

100elo-peek loses the most ELO on Anubis: −27 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 2.04 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
45% better than 31%
0.67 better than 23%
73.0 better than 16%
0.94 better than 26%
47% of 172 duels better than 32%
35% of 31 situations better than 41%
Mirage43
56% better than 72%
0.74 better than 58%
77.2 better than 37%
1.03 better than 59%
46% of 160 duels better than 26%
29% of 21 situations better than 25%
Ancient35
43% better than 24%
0.67 better than 24%
73.7 better than 17%
0.95 better than 32%
50% of 104 duels better than 53%
22% of 18 situations better than 14%
Anubis27
48% better than 41%
0.70 better than 39%
77.0 better than 34%
0.99 better than 47%
44% of 97 duels better than 17%
19% of 16 situations better than 10%
Inferno7
57% -
0.68 -
67.8 -
0.87-
41% of 27 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 100elo-peek plays

Across 163 matches 100elo-peek averages K/R 0.69, ADR 74.7 and a rating of 0.97. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 14.7 kills per match with 41% headshots. The strongest map is Mirage with a 56% win rate in 43 matches. In 55 of 163 matches the rating was 1.10 or higher (34%), in 70 it was below 0.90. In 122 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: July 2026 at 1.00. 100elo-peek loses the most ELO on Anubis (−27 ELO, win rate 48%). Things go best on Ancient (+34 ELO, win rate 43%). From match no. 5 of the day on, things go best: 53% win rate, −28 ELO. Improved over the last three months: ELO +413. Got weaker: ADR −4.2, Win rate −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, Headshots at 41%. Last 30 days: 22 matches, win rate 45%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.