0xiohdfg

Switzerland
On FACEIT since 2020 67 matches tracked 28 matches in 30 days
Last updated:

How does 0xiohdfg play?

Rating 0.97 K/R 0.71 ADR 79.5 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 67 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Level 8

Compared with 1,481 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 52%+1 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 22%−18 pp · Ø 40% better than 2%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 78%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 0.96−0.05 · Ø 1.01 better than 33%
Pistol kills per match 4.0
Knife kills 1 in 67 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.8%−1.4 pp · Ø 13.2% better than 15%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 35%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 9x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

0.75 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 96%
Enemies flashed per round 0.75+0.47 · Ø 0.28 better than 99%
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +17 pp
= Stayed the same
ADR at 78.5, Headshots at 52%
▼ Got worse
K/R −0.06, Rating −0.07

Oct to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.69 (at the start 0.75). Slightly below the average (0.73).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −36 ELO
23 matches · 43% win rate
Between 18:00 and 24:00 −9 ELO, win rate 46%

0xiohdfg loses the most ELO in match 1 of the day: −36 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.66 · Anubis
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
47% better than 37%
0.66 better than 18%
73.4 better than 18%
0.92 better than 20%
53% of 64 duels better than 65%
22% of 9 situations better than 13%
Dust 213
38% -
0.65 -
74.5 -
0.83-
43% of 49 duels -
11% of 9 situations -
Ancient10
80% -
0.77 -
84.9 -
1.09-
49% of 41 duels -
33% of 6 situations -
Anubis10
60% -
0.79 -
86.9 -
1.05-
67% of 33 duels -
17% of 6 situations -
Inferno8
38% -
0.65 -
79.5 -
0.91-
43% of 40 duels -
0% of 2 situations -
Cache5
40% -
0.75 -
81.1 -
1.04-
62% of 13 duels -
33% of 3 situations -
Nuke4
75% -
0.86 -
87.8 -
1.23-
57% of 23 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0xiohdfg plays

Across 67 matches 0xiohdfg averages K/R 0.71, ADR 79.5 and a rating of 0.97. Biggest strength: Utility damage per round at 7.3, better than 96% of level 8 players. Most room to improve: Clutch 1v1 won at 22%, better than only 2% of level 8 players. Averages 15.8 kills per match with 52% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 21 of 67 matches the rating was 1.10 or higher (31%), in 29 it was below 0.90. In 45 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 0.99. 0xiohdfg loses the most ELO in match 1 of the day (−36 ELO, win rate 43%). Improved over the last three months: Win rate +17 pp. Got weaker: K/R −0.06, Rating −0.07. Unchanged in recent months: ADR at 78.5, Headshots at 52%. Last 30 days: 28 matches, win rate 54%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.