0weNo0ne

Ukraine
126 matches tracked
Last updated:

How does 0weNo0ne play?

Rating 0.91 K/R 0.66 ADR 73.6 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 31%
better than most on level 5 about average weaker than most
Level 5

Compared with 1,050 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 24%
Opening duels won 47%−2 pp · Ø 49% better than 33%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 75%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 40%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.95).

Headshot rate 48%+4 pp · Ø 44% better than 74%
AWP share of kills 10%−1 pp · Ø 11% better than 51%
K/D 0.90−0.05 · Ø 0.95 better than 24%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.1).

2K rounds 11.5%−1.2 pp · Ø 12.7% better than 18%
3K rounds 3.1%−0.6 pp · Ø 3.7% better than 23%
MVPs per match 1.8−0.3 · Ø 2.1 better than 15%
4Ks and aces 13x 4K, 0 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 34%
Enemies flashed per round 0.18−0.06 · Ø 0.24 better than 34%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.04, Rating +0.06, Headshots +3 pp, First kills +1 pp
= Stayed the same
ADR at 76.0, Clutch 1v1 at 43%
▼ Got worse
Win rate −3 pp, ELO −80

Sep 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Last 3 months: 0.69 (at the start 0.65). Just below the average (0.70).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −100 ELO
22 matches · 27% win rate
On Dust 2 −62 ELO
29 matches · 48% win rate
On Saturdays −90 ELO, win rate 46%

0weNo0ne loses the most ELO in match 2 of the day: −100 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Inferno
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.09 · Ancient

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient29
59% better than 78%
0.69 better than 44%
76.9 better than 41%
0.93 better than 41%
48% of 138 duels better than 44%
39% of 18 situations better than 55%
Dust 229
48% better than 48%
0.68 better than 37%
75.5 better than 35%
0.94 better than 36%
46% of 115 duels better than 29%
47% of 19 situations better than 76%
Inferno20
55% better than 61%
0.63 better than 17%
73.0 better than 24%
0.89 better than 23%
47% of 72 duels better than 37%
38% of 16 situations better than 55%
Anubis18
50% right on the average
0.69 better than 38%
76.8 better than 40%
0.93 better than 31%
43% of 65 duels better than 17%
45% of 11 situations better than 71%
Mirage15
53% better than 64%
0.59 better than 7%
64.3 better than 3%
0.83 better than 9%
47% of 55 duels better than 40%
44% of 9 situations better than 71%
Nuke10
70% -
0.74 -
75.5 -
1.03-
66% of 29 duels -
36% of 11 situations -
Cache5
0% -
0.38 -
51.8 -
0.50-
17% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0weNo0ne plays

Across 126 matches 0weNo0ne averages K/R 0.66, ADR 73.6 and a rating of 0.91. Most room to improve: Rating at 0.91, better than only 21% of level 5 players. Averages 14.4 kills per match with 48% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 30 of 126 matches the rating was 1.10 or higher (24%), in 60 it was below 0.90. In 126 matches with detailed stats: 13 4Ks and 0 aces. 0weNo0ne loses the most ELO in match 2 of the day (−100 ELO, win rate 27%). Things go best in match 1 of the day (+50 ELO, win rate 72%). Match no. 1 of the day goes best: 72% win rate, +50 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +3 pp, First kills +1 pp. Got weaker: Win rate −3 pp, ELO −80. Unchanged in recent months: ADR at 76.0, Clutch 1v1 at 43%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.