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0rochi

South Korea
On FACEIT since 2025 403 matches tracked 182 matches in 30 days
Last updated:

How does 0rochi play?

Rating 0.99 K/R 0.73 ADR 80.7 from 403 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 403 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 82%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.95−0.06 · Ø 1.01 better than 27%
Pistol kills per match 2.8
Knife kills 3 in 403 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 40%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 65%
MVPs per match 2.5+0.3 · Ø 2.2 better than 77%
4Ks and aces 94x 4K, 8 aces in 403 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 57%
Deaths per round 77%+5 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 8 average
Whether 0rochi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 403 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOctNov

Best month: October 2026 with 0.75.

Patterns

From the last 403 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −148 ELO
31 matches · 52% win rate
On Nuke −143 ELO
37 matches · 38% win rate
On Wednesdays −150 ELO, win rate 41%

0rochi loses the most ELO on Cache: −148 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Highest rating in a match: 2.27 · Anubis
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 403 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
46% better than 32%
0.74 right on the average
81.3 better than 54%
1.00 better than 43%
51% of 622 duels right on the average
50% of 40 situations better than 82%
Anubis94
56% better than 66%
0.79 better than 79%
84.3 better than 73%
1.08 better than 73%
50% of 627 duels better than 46%
50% of 48 situations better than 77%
Ancient55
47% better than 38%
0.67 better than 20%
75.2 better than 24%
0.92 better than 22%
44% of 286 duels better than 16%
66% of 29 situations better than 96%
Dust 240
53% better than 58%
0.75 better than 61%
83.2 better than 66%
1.02 right on the average
48% of 232 duels better than 35%
33% of 18 situations better than 38%
Inferno37
54% better than 63%
0.70 better than 38%
80.4 better than 53%
0.97 better than 35%
50% of 240 duels better than 41%
56% of 9 situations better than 87%
Nuke37
38% better than 6%
0.68 better than 24%
75.9 better than 29%
0.90 better than 15%
44% of 218 duels better than 16%
15% of 13 situations better than 2%
Cache31
52% better than 38%
0.71 better than 35%
79.8 better than 45%
0.91 better than 16%
45% of 197 duels better than 16%
42% of 12 situations better than 52%

Compared with players on the same level who have at least 15 matches on the map.

How 0rochi plays

Across 403 matches 0rochi averages K/R 0.73, ADR 80.7 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 6% of level 8 players. Averages 16.2 kills per match with 53% headshots. The strongest map is Anubis with a 56% win rate in 94 matches. In 156 of 403 matches the rating was 1.10 or higher (39%), in 173 it was below 0.90. In 403 matches with detailed stats: 94 4Ks and 8 aces. Best month by rating: October 2026 at 1.02. 0rochi loses the most ELO on Cache (−148 ELO, win rate 52%). Things go best on Dust 2 (+84 ELO, win rate 53%). Last 30 days: 182 matches, win rate 52%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.