0r6-

Albania
On FACEIT since 2024 253 matches tracked 41 matches in 30 days
ELO ▲ 360
2,076
30-day peak: 2,076
Rank EU
#203,950
Albania #1,135 in Albania
Last updated:
Next update possible in 59m 29s

How does 0r6- play?

Rating 1.14 (from 248 matches) K/R 0.85 ADR 92.6 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 248 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 55%
AWP share of kills 14%+2 pp · Ø 12% better than 70%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 3.2
Knife kills 3 in 253 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 80%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 46x 4K, 10 aces in 153 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.2−2.1 · Ø 4.3 better than 6%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 8%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +510
= Stayed the same
K/R at 0.83, Rating at 1.12, ADR at 91.0
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: August 2026 with 0.90. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +24 ELO
29 matches · 41% win rate
From match 5 of the day +38 ELO
76 matches · 45% win rate
Between 18:00 and 24:00 +3 ELO, win rate 41%
On Thursdays ±0 ELO, win rate 40%

0r6- loses the most ELO in match 4 of the day: +24 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Reached level 10 · Ancient
  3. Most kills in a match: 48 · Anubis
  4. Highest rating in a match: 2.52 · Anubis
  5. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
44% better than 23%
0.86 better than 91%
94.3 better than 93%
1.13 better than 80%
56% of 593 duels better than 78%
44% of 36 situations better than 68%
Ancient52
48% better than 38%
0.85 better than 90%
90.7 better than 88%
1.13 better than 81%
54% of 343 duels better than 64%
26% of 23 situations better than 22%
Anubis50
54% better than 61%
0.87 better than 94%
95.3 better than 96%
1.17 better than 89%
60% of 375 duels better than 92%
34% of 29 situations better than 42%
Nuke31
52% better than 41%
0.84 better than 80%
92.2 better than 89%
1.14 better than 71%
58% of 221 duels better than 77%
50% of 14 situations better than 80%
Dust 230
60% better than 81%
0.85 better than 89%
93.4 better than 93%
1.19 better than 88%
51% of 178 duels right on the average
40% of 10 situations better than 59%
Inferno8
63% -
0.85 -
92.4 -
1.10-
57% of 53 duels -
0% of 4 situations -
Cache7
43% -
0.66 -
74.6 -
0.94-
43% of 46 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0r6- plays

Across 253 matches 0r6- averages K/R 0.85 and ADR 92.6; the rating across the 248 rated matches is 1.14. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 19.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 30 matches. In 131 of 248 matches the rating was 1.10 or higher (53%), in 69 it was below 0.90. In 153 matches with detailed stats: 46 4Ks and 10 aces. Best month by rating: August 2026 at 1.20. 0r6- loses the most ELO in match 4 of the day (+24 ELO, win rate 41%). Things go best in match 2 of the day (+111 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +111 ELO. Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +510. Unchanged in recent months: K/R at 0.83, Rating at 1.12, ADR at 91.0. Last 30 days: 41 matches, win rate 56%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.