0r4ik

Ukraine
On FACEIT since 2020 238 matches tracked 94 matches in 30 days
ELO ▲ 43
2,485
30-day peak: 2,562
Rank EU
#58,022
Ukraine #2,391 in Ukraine
Last updated:

How does 0r4ik play?

Rating 0.97 (from 200 matches) K/R 0.68 ADR 74.1 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 200 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 12%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.99−0.05 · Ø 1.04 better than 31%
Pistol kills per match 2.4
Knife kills 1 in 238 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 14%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 31x 4K, 2 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 29%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +198
= Stayed the same
ADR at 73.9
▼ Got worse
K/R −0.04, Rating −0.05, Win rate −10 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOctNov

Best month: June 2026 with 0.73. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −121 ELO
55 matches · 62% win rate
On Dust 2 −85 ELO
73 matches · 47% win rate
On Mondays −240 ELO, win rate 44%

0r4ik loses the most ELO on Anubis: −121 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno
  4. Highest rating in a match: 2.01 · Ancient

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
47% better than 31%
0.65 better than 10%
71.5 better than 8%
0.93 better than 15%
47% of 233 duels better than 26%
50% of 34 situations better than 80%
Ancient63
54% better than 55%
0.72 better than 36%
77.9 better than 30%
1.00 better than 37%
47% of 239 duels better than 22%
30% of 33 situations better than 29%
Anubis55
62% better than 80%
0.67 better than 15%
75.0 better than 19%
0.97 better than 27%
48% of 177 duels better than 32%
50% of 28 situations better than 79%
Nuke18
67% better than 83%
0.73 better than 39%
73.9 better than 19%
1.03 better than 43%
51% of 53 duels better than 43%
46% of 13 situations better than 66%
Cache17
35% -
0.68 -
75.0 -
0.95-
59% of 46 duels -
50% of 12 situations -
Mirage7
57% -
0.54 -
60.5 -
0.52-
20% of 5 duels -
0% of 1 situations -
Inferno5
80% -
0.72 -
68.8 -
1.26-
50% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0r4ik plays

Across 238 matches 0r4ik averages K/R 0.68 and ADR 74.1; the rating across the 200 rated matches is 0.97. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 43% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 60 of 200 matches the rating was 1.10 or higher (30%), in 82 it was below 0.90. In 200 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. 0r4ik loses the most ELO on Anubis (−121 ELO, win rate 62%). Things go best in match 2 of the day (+30 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, ELO +198. Got weaker: K/R −0.04, Rating −0.05, Win rate −10 pp. Unchanged in recent months: ADR at 73.9. Last 30 days: 94 matches, win rate 51%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.