0opnul10

Belarus
On FACEIT since 2025 140 matches tracked 43 matches in 30 days
Last updated:

How does 0opnul10 play?

Rating 0.94 K/R 0.68 ADR 75.1 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most
Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 83%
Opening duels won 48%−1 pp · Ø 49% better than 38%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 86%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 21%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (45%).

Headshot rate 32%−13 pp · Ø 45% better than 3%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.91−0.05 · Ø 0.96 better than 23%
Pistol kills per match 2.5
Zeus kills5 in 140 matches
Knife kills 5 in 140 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so slightly below the average (2.1).

2K rounds 12.9%+0.1 pp · Ø 12.8% better than 49%
3K rounds 4.0%+0.3 pp · Ø 3.7% better than 60%
MVPs per match 2.0−0.1 · Ø 2.1 better than 32%
4Ks and aces 15x 4K, 3 aces in 140 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 2%
Utility damage per round 2.3−1.6 · Ø 3.9 better than 12%
Enemies flashed per round 0.20−0.05 · Ø 0.25 better than 34%
Deaths per round 75%+2 pp · Ø 73% better than 25%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +105, First kills +1 pp, Clutch 1v1 +14 pp
= Stayed the same
Headshots at 32%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.0, Win rate −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.67 (at the start 0.72). Slightly below the average (0.71).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −114 ELO
43 matches · 42% win rate
On Mirage −87 ELO
27 matches · 37% win rate
On Saturdays +28 ELO, win rate 33%

0opnul10 loses the most ELO from match 5 of the day: −114 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 2.01 · Anubis
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
50% right on the average
0.69 better than 37%
76.1 better than 33%
0.96 better than 38%
48% of 277 duels better than 42%
44% of 45 situations better than 72%
Mirage27
37% better than 10%
0.64 better than 14%
70.7 better than 13%
0.84 better than 7%
53% of 129 duels better than 69%
30% of 23 situations better than 30%
Anubis21
52% better than 51%
0.75 better than 65%
80.8 better than 57%
1.04 better than 65%
56% of 117 duels better than 80%
77% of 22 situations better than 99%
Ancient13
31% -
0.66 -
74.8 -
0.89-
38% of 85 duels -
29% of 7 situations -
Inferno11
55% -
0.64 -
69.3 -
0.87-
42% of 53 duels -
25% of 8 situations -
Cache9
67% -
0.71 -
78.6 -
1.04-
51% of 45 duels -
44% of 9 situations -
Nuke9
44% -
0.65 -
72.0 -
0.90-
44% of 55 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0opnul10 plays

Across 140 matches 0opnul10 averages K/R 0.68, ADR 75.1 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 45%, better than 86% of level 6 players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 6 players. Averages 15.3 kills per match with 32% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 40 of 140 matches the rating was 1.10 or higher (29%), in 69 it was below 0.90. In 140 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: August 2026 at 0.99. 0opnul10 loses the most ELO from match 5 of the day (−114 ELO, win rate 42%). Things go best on Dust 2 (+11 ELO, win rate 50%). Match no. 1 of the day goes best: 58% win rate, −5 ELO. Improved over the last three months: ELO +105, First kills +1 pp, Clutch 1v1 +14 pp. Got weaker: K/R −0.05, Rating −0.07, ADR −4.0, Win rate −3 pp. Unchanged in recent months: Headshots at 32%. Last 30 days: 43 matches, win rate 49%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.