0nf

Spain
On FACEIT since 2023 179 matches tracked 38 matches in 30 days
Last updated:

How does 0nf play?

Rating 0.99 (from 144 matches) K/R 0.71 ADR 79.7 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 21%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 25x 4K, 2 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 25%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +133
= Stayed the same
K/R at 0.70, ADR at 79.4, Headshots at 48%
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.75
JanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −70 ELO
31 matches · 48% win rate
On Mirage −9 ELO
50 matches · 60% win rate
On Saturdays −159 ELO, win rate 29%

0nf loses the most ELO in match 3 of the day: −70 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.88 · Ancient
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 34 · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
60% better than 81%
0.66 better than 13%
75.2 better than 19%
0.91 better than 11%
46% of 125 duels better than 19%
53% of 19 situations better than 85%
Nuke26
65% better than 81%
0.76 right on the average
82.0 better than 52%
1.09 better than 61%
50% of 88 duels better than 39%
44% of 9 situations better than 67%
Cache24
67% better than 80%
0.75 better than 59%
85.4 better than 72%
1.04 better than 54%
52% of 117 duels better than 55%
45% of 11 situations better than 66%
Dust 221
38% better than 8%
0.69 better than 24%
77.6 better than 31%
0.94 better than 17%
37% of 60 duels better than 2%
50% of 14 situations better than 81%
Ancient19
63% better than 85%
0.82 better than 81%
89.1 better than 83%
1.13 better than 78%
60% of 62 duels better than 90%
55% of 11 situations better than 87%
Anubis15
33% better than 5%
0.68 better than 19%
77.3 better than 26%
0.95-
53% of 55 duels better than 56%
17% of 6 situations better than 9%
Inferno15
53% better than 41%
0.63 better than 5%
73.1 better than 10%
0.92-
45% of 55 duels better than 14%
50% of 2 situations better than 75%
Overpass5
80% -
0.82 -
92.1 -
1.07-
64% of 33 duels -
60% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0nf plays

Across 179 matches 0nf averages K/R 0.71 and ADR 79.7; the rating across the 144 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Cache with a 67% win rate in 24 matches. In 53 of 144 matches the rating was 1.10 or higher (37%), in 60 it was below 0.90. In 144 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: November 2026 at 1.11. 0nf loses the most ELO in match 3 of the day (−70 ELO, win rate 48%). Things go best on Nuke (+69 ELO, win rate 65%). Improved over the last three months: ELO +133. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.70, ADR at 79.4, Headshots at 48%. Last 30 days: 38 matches, win rate 66%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.