0kk0tsu-

Venezuela
On FACEIT since 2018 320 matches tracked 77 matches in 30 days
ELO ▲ 262
2,270
30-day peak: 2,270
Rank NA ▲ 3,038 places
#3,445
Venezuela #38 in Venezuela
30 days · prev. #6,483 · best #3,426
Last updated:

How does 0kk0tsu- play?

Rating 0.93 K/R 0.67 ADR 76.3 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 320 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.04).

Headshot rate 52%+2 pp · Ø 50% better than 64%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.91−0.13 · Ø 1.04 better than 8%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 31%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 31%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 27x 4K, 3 aces in 241 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 95%
Enemies flashed per round 0.61+0.31 · Ø 0.30 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +7.1, ELO +116
= Stayed the same
Headshots at 52%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.70 (at the start 0.63). Slightly below the average (0.74).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −77 ELO
41 matches · 44% win rate
On Inferno −73 ELO
35 matches · 51% win rate
On Saturdays +59 ELO, win rate 44%

0kk0tsu- loses the most ELO in match 4 of the day: −77 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 2.13 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2120
53% right on the average
0.66 better than 13%
74.8 better than 20%
0.92 better than 12%
45% of 444 duels better than 18%
38% of 58 situations right on the average
Mirage114
48% better than 35%
0.69 better than 25%
78.7 better than 39%
0.95 better than 22%
47% of 494 duels better than 25%
35% of 55 situations better than 40%
Inferno35
51% better than 37%
0.64 better than 7%
75.5 better than 15%
0.89 better than 4%
39% of 132 duels better than 3%
26% of 19 situations better than 20%
Ancient28
43% better than 21%
0.65 better than 9%
76.9 better than 23%
0.85 better than 2%
54% of 108 duels better than 62%
43% of 14 situations better than 59%
Cache9
67% -
0.58 -
63.5 -
0.84-
43% of 28 duels -
0% of 4 situations -
Anubis7
43% -
0.64 -
72.9 -
0.88-
39% of 38 duels -
50% of 2 situations -
Nuke4
50% -
0.78 -
81.4 -
1.09-
57% of 21 duels -
0% of 4 situations -
Vertigo3
100% -
0.88 -
88.3 -
1.33-
53% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0kk0tsu- plays

Across 320 matches 0kk0tsu- averages K/R 0.67, ADR 76.3 and a rating of 0.93. Biggest strength: Utility damage per round at 7.0, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.91, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 52% headshots. The strongest map is Dust 2 with a 53% win rate in 120 matches. In 85 of 320 matches the rating was 1.10 or higher (27%), in 167 it was below 0.90. In 241 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: November 2026 at 1.07. 0kk0tsu- loses the most ELO in match 4 of the day (−77 ELO, win rate 44%). Things go best on Mirage (+144 ELO, win rate 48%). From match no. 5 of the day on, things go best: 60% win rate, +102 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +7.1, ELO +116. Unchanged in recent months: Headshots at 52%, Win rate at 51%. Last 30 days: 77 matches, win rate 52%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.