0ceJI

Hong Kong
On FACEIT since 2024 135 matches tracked
ELO ▼ 23
3,018
30-day peak: 3,041
Rank EU ▼ 2,665 places
#8,192
Hong Kong #21 in Hong Kong
30 days · prev. #5,527 · best #5,527
Last updated:

How does 0ceJI play?

Rating 1.03 (from 130 matches) K/R 0.72 ADR 80.0 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 135 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.8
Knife kills 2 in 135 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 23%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 12x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 7.0+3.1 · Ø 3.9 better than 97%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 11%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether 0ceJI is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 133 before.

Kills per round (K/R)

0.71
JulAugSepOctNov

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −130 ELO
26 matches · 38% win rate
On Ancient −102 ELO
36 matches · 53% win rate
On Wednesdays −154 ELO, win rate 38%

0ceJI loses the most ELO on Anubis: −130 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Ancient
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 37 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
65% better than 84%
0.68 better than 17%
75.6 better than 20%
0.98 better than 21%
51% of 175 duels better than 41%
24% of 29 situations better than 14%
Ancient36
53% better than 42%
0.74 better than 41%
84.8 better than 63%
1.07 better than 54%
53% of 137 duels right on the average
44% of 25 situations better than 66%
Anubis26
38% better than 6%
0.70 better than 25%
80.3 better than 43%
0.98 better than 23%
61% of 109 duels better than 88%
33% of 15 situations better than 37%
Nuke14
57% -
0.76 -
80.5 -
1.10-
54% of 54 duels -
41% of 22 situations -
Cache6
67% -
0.83 -
89.3 -
1.17-
68% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0ceJI plays

Across 135 matches 0ceJI averages K/R 0.72 and ADR 80.0; the rating across the 130 rated matches is 1.03. Biggest strength: Utility damage per round at 7.0, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 61% headshots. The strongest map is Dust 2 with a 65% win rate in 49 matches. In 51 of 135 matches the rating was 1.10 or higher (38%), in 48 it was below 0.90. In 77 matches with detailed stats: 12 4Ks and 1 ace. 0ceJI loses the most ELO on Anubis (−130 ELO, win rate 38%). Things go best on Dust 2 (+251 ELO, win rate 65%). From match no. 5 of the day on, things go best: 61% win rate, +134 ELO. Last 30 days: 2 matches, win rate 0%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.