Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

0TT0

Czech Republic
On FACEIT since 2021 220 matches tracked 52 matches in 30 days
Last updated:

How does 0TT0 play?

Rating 0.97 (from 170 matches) K/R 0.74 ADR 79.9 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 170 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.96−0.05 · Ø 1.01 better than 30%
Pistol kills per match 3.1
Knife kills 2 in 220 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.3%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 29%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 2 aces in 147 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 26%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 13%
Deaths per round 77%+5 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.12, Rating −0.18, ADR −12.1, Win rate −7 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.69 (at the start 0.81). Slightly below the average (0.73).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −40 ELO
52 matches · 46% win rate
On Ancient −1 ELO
60 matches · 43% win rate
On Thursdays −53 ELO, win rate 38%

0TT0 loses the most ELO on Inferno: −40 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 2.26 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
49% better than 43%
0.69 better than 30%
76.8 better than 33%
0.90 better than 12%
45% of 217 duels better than 20%
45% of 20 situations better than 71%
Ancient60
43% better than 26%
0.82 better than 87%
86.3 better than 81%
1.07 better than 71%
44% of 272 duels better than 17%
36% of 25 situations better than 42%
Inferno52
46% better than 29%
0.71 better than 43%
77.8 better than 38%
0.94 better than 26%
45% of 205 duels better than 21%
35% of 17 situations better than 42%
Nuke23
48% better than 30%
0.74 better than 46%
79.0 better than 40%
1.01 better than 38%
49% of 81 duels better than 35%
42% of 12 situations better than 59%
Cache18
67% better than 84%
0.66 better than 18%
72.7 better than 19%
0.91 better than 16%
38% of 85 duels better than 4%
56% of 9 situations better than 86%
Anubis3
67% -
0.75 -
82.9 -
1.44-
100% of 5 duels -
-
Overpass3
67% -
0.90 -
96.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 0TT0 plays

Across 220 matches 0TT0 averages K/R 0.74 and ADR 79.9; the rating across the 170 rated matches is 0.97. Most room to improve: Deaths per round at 77%, better than only 6% of level 8 players. Averages 16.2 kills per match with 50% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 57 of 170 matches the rating was 1.10 or higher (34%), in 74 it was below 0.90. In 147 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: June 2026 at 1.15. 0TT0 loses the most ELO on Inferno (−40 ELO, win rate 46%). Things go best in match 3 of the day (+104 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +104 ELO. Got weaker: K/R −0.12, Rating −0.18, ADR −12.1, Win rate −7 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 52 matches, win rate 40%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.