0OOOOOOOO0

Belarus
On FACEIT since 2023 105 matches tracked 84 matches in 30 days
ELO ▼ 22
2,239
30-day peak: 2,288
Rank EU
#125,110
Belarus #3,024 in Belarus
Last updated:
Next update possible in 1h 22m

How does 0OOOOOOOO0 play?

Rating 1.10 K/R 0.80 ADR 86.5 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 29% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 15%+3 pp · Ø 12% better than 74%
K/D 1.11+0.08 · Ø 1.03 better than 75%
Pistol kills per match 3.7
Knife kills 5 in 105 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 15x 4K, 6 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 25%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +6.4, ELO +218
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −3 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
22 matches · 45% win rate
On Saturdays +1 ELO, win rate 40%

0OOOOOOOO0 loses the most ELO in match 2 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 38 · Inferno
  3. Highest rating in a match: 2.44 · Inferno
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
62% better than 85%
0.78 better than 69%
84.6 better than 69%
1.08 better than 67%
58% of 173 duels better than 86%
38% of 24 situations right on the average
Dust 224
58% better than 75%
0.81 better than 78%
88.0 better than 79%
1.13 better than 78%
56% of 93 duels better than 75%
38% of 21 situations right on the average
Ancient15
27% better than 1%
0.60 better than 2%
67.7 better than 3%
0.79 better than 1%
48% of 52 duels better than 31%
14% of 7 situations better than 6%
Anubis12
33% -
0.86 -
94.7 -
1.14-
53% of 60 duels -
33% of 3 situations -
Inferno7
43% -
0.98 -
102.2 -
1.41-
61% of 31 duels -
44% of 9 situations -
Cache5
60% -
0.88 -
92.0 -
1.16-
59% of 32 duels -
0% of 1 situations -
Nuke4
50% -
1.01 -
100.3 -
1.41-
52% of 23 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0OOOOOOOO0 plays

Across 105 matches 0OOOOOOOO0 averages K/R 0.80, ADR 86.5 and a rating of 1.10. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 46% headshots. The strongest map is Mirage with a 62% win rate in 37 matches. In 47 of 105 matches the rating was 1.10 or higher (45%), in 31 it was below 0.90. In 84 matches with detailed stats: 15 4Ks and 6 aces. Best month by rating: October 2026 at 1.14. 0OOOOOOOO0 loses the most ELO in match 2 of the day (±0 ELO, win rate 45%). Things go best on Dust 2 (+26 ELO, win rate 58%). Match no. 1 of the day goes best: 59% win rate, −25 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +6.4, ELO +218. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 84 matches, win rate 51%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.