0Mercy_S0S1

France
On FACEIT since 2023 124 matches tracked 103 matches in 30 days
ELO ▼ 4
2,369
30-day peak: 2,537
Rank EU
#86,345
France #1,700 in France
Last updated:

How does 0Mercy_S0S1 play?

Rating 1.02 K/R 0.76 ADR 81.8 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 124 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 60%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 37%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 59%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 19x 4K, 2 aces in 124 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 11%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether 0Mercy_S0S1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches, all from the last 3 months.

Kills per round (K/R)

0.69
OctNov

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −88 ELO
47 matches · 51% win rate
Between 12:00 and 18:00 −98 ELO, win rate 40%

0Mercy_S0S1 loses the most ELO on Mirage: −88 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.13 · Anubis
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
51% better than 46%
0.72 better than 36%
79.3 better than 38%
0.97 better than 25%
50% of 171 duels better than 40%
31% of 35 situations better than 28%
Dust 233
52% right on the average
0.74 better than 46%
81.0 better than 48%
1.00 better than 34%
54% of 143 duels better than 64%
38% of 21 situations right on the average
Anubis19
32% better than 4%
0.75 right on the average
81.7 better than 49%
0.97 better than 25%
52% of 79 duels right on the average
23% of 13 situations better than 16%
Ancient17
47% better than 33%
0.87 better than 93%
90.2 better than 86%
1.22 better than 93%
57% of 89 duels better than 78%
31% of 13 situations better than 32%
Nuke4
50% -
0.80 -
87.1 -
1.05-
65% of 23 duels -
100% of 1 situations -
Inferno3
33% -
0.62 -
69.3 -
0.89-
55% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0Mercy_S0S1 plays

Across 124 matches 0Mercy_S0S1 averages K/R 0.76, ADR 81.8 and a rating of 1.02. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 52% headshots. The strongest map is Dust 2 with a 52% win rate in 33 matches. In 43 of 124 matches the rating was 1.10 or higher (35%), in 54 it was below 0.90. In 124 matches with detailed stats: 19 4Ks and 2 aces. 0Mercy_S0S1 loses the most ELO on Mirage (−88 ELO, win rate 51%). Things go best on Dust 2 (+2 ELO, win rate 52%). Match no. 2 of the day goes best: 59% win rate, −33 ELO. Last 30 days: 103 matches, win rate 48%, net ELO −143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.