0MNII

KP
140 matches tracked 17 matches in 30 days
Last updated:

How does 0MNII play?

Rating 0.98 (from 72 matches) K/R 0.72 ADR 76.7 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 5
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 72 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 11% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

0MNII wins 51 of 100 opening duels. 2 percentage points above the level 5 average (49%).

Rounds with first kill 10%0 pp on par
Opening duels won 51%+2 pp better than 67%

Clutch

Average
Last one alive

0MNII wins 45 of 100 1v1s. 7 percentage points above the level 5 average (38%).

Clutch 1v1 won 45%+7 pp better than 88%
Clutch 1v2 won 23%+2 pp better than 62%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

43 of 100 kills by 0MNII are headshots. 1 percentage point below the level 5 average (44%).

Headshot rate 43%−1 pp better than 45%
AWP share of kills 19%+9 pp better than 83%
K/D 0.97+0.01 better than 54%
Pistol kills per match 2.2
Knife kills 4 in 140 matches

Impact

Average
Damage and big rounds

Averages 2.3 round MVPs per match. 0.2 above the level 5 average (2.1).

2K rounds 13.2%+0.5 pp better than 61%
3K rounds 3.9%+0.2 pp better than 61%
MVPs per match 2.3+0.2 better than 75%
4Ks and aces 11x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

42 of 100 nades by 0MNII deal damage or blind an enemy. 7 percentage points above the level 5 average (35%).

Utility hit rate 42%+7 pp better than 88%
Utility damage per round 3.3−0.6 better than 38%
Enemies flashed per round 0.15−0.10 better than 24%
Deaths per round 74%+1 pp better than 41%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.71, ADR at 76.5, ELO at 1,165
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.71 (at the start 0.72). 0.01 above the level 5 average (0.70).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
35 matches · 46% win rate
In match 1 of the day +7 ELO
39 matches · 41% win rate
On Sundays −50 ELO, win rate 40%

0MNII loses the most ELO on Mirage: −30 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 1.90 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
46% better than 39%
0.69 better than 40%
73.5 better than 27%
0.97 better than 46%
48% of 123 duels better than 44%
40% of 15 situations better than 60%
Anubis32
56% better than 73%
0.72 better than 54%
77.5 better than 40%
0.98 better than 48%
46% of 127 duels better than 29%
46% of 13 situations better than 75%
Dust 218
61% better than 86%
0.66 better than 25%
73.3 better than 22%
0.97-
55% of 60 duels better than 81%
83% of 6 situations better than 99%
Nuke18
50% better than 43%
0.78 better than 79%
81.0 better than 65%
1.15-
48% of 69 duels better than 41%
38% of 29 situations better than 46%
Ancient17
41% better than 25%
0.69 better than 36%
75.2 better than 29%
0.91-
51% of 63 duels better than 63%
44% of 9 situations better than 68%
Cache11
64% -
0.71 -
74.4 -
0.93-
51% of 69 duels -
50% of 8 situations -
Inferno4
25% -
0.80 -
91.9 -
-
50% of 16 duels -
100% of 1 situations -
Overpass4
75% -
0.94 -
91.8 -
-
56% of 18 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0MNII plays

Across 140 matches 0MNII averages K/R 0.72 and ADR 76.7; the rating across the 72 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 45%, better than 88% of level 5 players. Averages 15.7 kills per match with 43% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 22 of 72 matches the rating was 1.10 or higher (31%), in 28 it was below 0.90. In 72 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. 0MNII loses the most ELO on Mirage (−30 ELO, win rate 46%). Things go best on Anubis (+32 ELO, win rate 56%). Match no. 2 of the day goes best: 62% win rate, −30 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.71, ADR at 76.5, ELO at 1,165. Last 30 days: 17 matches, win rate 41%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.