0MGPEEK1

Turkey
On FACEIT since 2025 284 matches tracked 62 matches in 30 days
ELO ▼ 22
2,057
30-day peak: 2,169
Rank EU
#218,745
Turkey #6,227 in Turkey
Last updated:

How does 0MGPEEK1 play?

Rating 1.13 (from 263 matches) K/R 0.83 ADR 87.8 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 263 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 26%+14 pp · Ø 12% better than 94%
K/D 1.11+0.08 · Ø 1.03 better than 75%
Pistol kills per match 3.1
Knife kills 2 in 284 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.4%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 97%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 60x 4K, 11 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 61%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.15, ADR +8.0, Win rate +5 pp, ELO +92
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.87 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −61 ELO
61 matches · 57% win rate
On Mirage −31 ELO
62 matches · 31% win rate
On Thursdays −1 ELO, win rate 41%

0MGPEEK1 loses the most ELO on Anubis: −61 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.96 · Mirage
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 53 · Dust 2
  4. Reached level 10 · Anubis
  5. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
63% better than 87%
0.86 better than 91%
93.4 better than 93%
1.18 better than 87%
57% of 537 duels better than 81%
36% of 55 situations better than 44%
Mirage62
31% better than 2%
0.77 better than 65%
80.9 better than 51%
1.04 better than 54%
56% of 255 duels better than 77%
32% of 37 situations better than 32%
Anubis61
57% better than 66%
0.89 better than 95%
89.8 better than 87%
1.24 better than 95%
51% of 337 duels right on the average
35% of 48 situations better than 41%
Ancient35
46% better than 35%
0.77 better than 65%
84.1 better than 67%
1.02 right on the average
51% of 129 duels right on the average
28% of 18 situations better than 26%
Inferno16
44% better than 18%
0.70 better than 30%
79.5 better than 40%
0.89-
47% of 60 duels better than 24%
33% of 6 situations better than 30%
Nuke4
50% -
0.92 -
92.4 -
1.28-
52% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0MGPEEK1 plays

Across 284 matches 0MGPEEK1 averages K/R 0.83 and ADR 87.8; the rating across the 263 rated matches is 1.13. Biggest strength: 3K rounds at 5.4%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 51% headshots. The strongest map is Dust 2 with a 63% win rate in 102 matches. In 125 of 263 matches the rating was 1.10 or higher (48%), in 75 it was below 0.90. In 215 matches with detailed stats: 60 4Ks and 11 aces. Best month by rating: October 2026 at 1.23. 0MGPEEK1 loses the most ELO on Anubis (−61 ELO, win rate 57%). Things go best on Ancient (+40 ELO, win rate 46%). Match no. 1 of the day goes best: 57% win rate, −34 ELO. Improved over the last three months: K/R +0.09, Rating +0.15, ADR +8.0, Win rate +5 pp, ELO +92. Got weaker: Headshots −7 pp. Last 30 days: 62 matches, win rate 44%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.