0GZ

Turkey
On FACEIT since 2023 280 matches tracked 113 matches in 30 days
ELO ▲ 128
2,111
30-day peak: 2,351
Rank EU
#181,533
Turkey #5,076 in Turkey
Last updated:

How does 0GZ play?

Rating 0.97 (from 231 matches) K/R 0.69 ADR 76.6 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 231 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 7%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.5
Knife kills 3 in 280 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 26%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 38x 4K, 4 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 66%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +96
= Stayed the same
Headshots at 38%
▼ Got worse
K/R −0.05, Rating −0.16, ADR −5.7, Win rate −5 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −89 ELO
66 matches · 41% win rate
On Dust 2 −87 ELO
70 matches · 46% win rate
On Sundays −56 ELO, win rate 43%

0GZ loses the most ELO from match 5 of the day: −89 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 43 · Anubis
  4. Reached level 10 · Inferno
  5. Highest rating in a match: 2.05 · Dust 2

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
46% better than 30%
0.66 better than 15%
73.0 better than 14%
0.95 better than 23%
50% of 230 duels better than 46%
32% of 34 situations better than 31%
Mirage63
49% better than 41%
0.67 better than 21%
74.7 better than 22%
0.92 better than 18%
47% of 251 duels better than 28%
39% of 28 situations better than 54%
Anubis53
49% better than 43%
0.70 better than 33%
78.3 better than 39%
0.97 better than 31%
52% of 248 duels better than 54%
39% of 36 situations better than 53%
Ancient40
68% better than 94%
0.76 better than 60%
82.8 better than 60%
1.11 better than 75%
49% of 132 duels better than 37%
33% of 9 situations better than 37%
Inferno25
52% better than 39%
0.71 better than 40%
80.5 better than 51%
0.93 better than 17%
57% of 110 duels better than 74%
45% of 11 situations better than 68%
Nuke16
50% better than 32%
0.78 better than 60%
80.1 better than 41%
1.14-
51% of 75 duels better than 41%
63% of 8 situations better than 94%
Cache13
46% -
0.63 -
67.0 -
0.86-
47% of 38 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0GZ plays

Across 280 matches 0GZ averages K/R 0.69 and ADR 76.6; the rating across the 231 rated matches is 0.97. Most room to improve: Headshot rate at 39%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 39% headshots. The strongest map is Ancient with a 68% win rate in 40 matches. In 75 of 231 matches the rating was 1.10 or higher (32%), in 107 it was below 0.90. In 231 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: August 2026 at 1.11. 0GZ loses the most ELO from match 5 of the day (−89 ELO, win rate 41%). Things go best on Ancient (+91 ELO, win rate 68%). Match no. 3 of the day goes best: 60% win rate, +29 ELO. Improved over the last three months: ELO +96. Got weaker: K/R −0.05, Rating −0.16, ADR −5.7, Win rate −5 pp. Unchanged in recent months: Headshots at 38%. Last 30 days: 113 matches, win rate 50%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.