Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

0Fuzion

United Kingdom
On FACEIT since 2025 204 matches tracked 64 matches in 30 days
Last updated:

How does 0Fuzion play?

Rating 0.98 K/R 0.70 ADR 76.8 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 204 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 2.7
Knife kills 4 in 204 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 46%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 19x 4K, 4 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 63%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +219
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 78.3
▼ Got worse
Headshots −6 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.67
JanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
26 matches · 42% win rate
On Mirage −43 ELO
54 matches · 46% win rate
Between 12:00 and 18:00 −17 ELO, win rate 35%
On Tuesdays +33 ELO, win rate 43%

0Fuzion loses the most ELO on Dust 2: −57 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.49 · Ancient
  3. Longest win streak: 11 wins in a row · Ancient

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
46% better than 32%
0.66 better than 15%
74.1 better than 18%
0.92 better than 16%
40% of 255 duels better than 5%
16% of 25 situations better than 6%
Inferno35
63% better than 79%
0.69 better than 30%
75.4 better than 26%
1.01 better than 43%
49% of 173 duels better than 35%
46% of 13 situations better than 66%
Dust 226
42% better than 19%
0.71 better than 39%
77.0 better than 31%
0.97 better than 31%
50% of 115 duels right on the average
44% of 16 situations better than 65%
Nuke25
52% better than 40%
0.74 better than 43%
75.5 better than 18%
1.03 better than 41%
51% of 117 duels better than 42%
65% of 17 situations better than 94%
Ancient22
77% better than 98%
0.81 better than 84%
87.2 better than 81%
1.16 better than 91%
56% of 96 duels better than 77%
44% of 9 situations better than 67%
Cache22
50% -
0.72 -
81.2 -
1.00-
46% of 116 duels -
33% of 9 situations -
Anubis19
37% better than 10%
0.65 better than 12%
74.9 better than 19%
0.90 better than 12%
43% of 119 duels better than 11%
38% of 13 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How 0Fuzion plays

Across 204 matches 0Fuzion averages K/R 0.70, ADR 76.8 and a rating of 0.98. Most room to improve: Opening duels won at 46%, better than only 14% of level 9 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Ancient with a 77% win rate in 22 matches. In 80 of 204 matches the rating was 1.10 or higher (39%), in 87 it was below 0.90. In 173 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. 0Fuzion loses the most ELO on Dust 2 (−57 ELO, win rate 42%). Things go best on Ancient (+86 ELO, win rate 77%). Match no. 3 of the day goes best: 61% win rate, +82 ELO. Improved over the last three months: ELO +219. Got weaker: Headshots −6 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 78.3. Last 30 days: 64 matches, win rate 50%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.