0BkmZ0

Eswatini
On FACEIT since 2020 137 matches tracked 69 matches in 30 days
Last updated:

How does 0BkmZ0 play?

Rating 1.29 K/R 0.92 ADR 94.1 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 137 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 32% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 6% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsAWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 69%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.32+0.29 · Ø 1.03 better than 97%
Pistol kills per match 3.1
Zeus kills4 in 137 matches
Knife kills 11 in 137 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.9% of rounds and so well above the average (13.4%).

2K rounds 17.9%+4.5 pp · Ø 13.4% better than 99%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 43x 4K, 9 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 69%−3 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.18, Rating +0.25, ADR +14.5, ELO +80
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.00
JunJulAugSepOctNov

Best month: November 2026 with 1.00. Last 3 months: 0.96 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −38 ELO
22 matches · 36% win rate
On Mirage −37 ELO
57 matches · 58% win rate
Between 18:00 and 24:00 +36 ELO, win rate 46%
On Sundays +9 ELO, win rate 44%

0BkmZ0 loses the most ELO in match 3 of the day: −38 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.85 · Mirage
  2. Most kills in a match: 50 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
58% better than 73%
0.96 better than 98%
95.3 better than 95%
1.38 better than 98%
61% of 264 duels better than 93%
47% of 51 situations better than 76%
Dust 236
44% better than 23%
0.93 better than 98%
97.2 better than 97%
1.31 better than 97%
62% of 148 duels better than 93%
36% of 25 situations better than 44%
Anubis16
38% better than 9%
0.80 better than 75%
91.5 better than 90%
1.12 better than 74%
56% of 64 duels better than 74%
30% of 10 situations better than 27%
Ancient11
55% -
0.82 -
82.2 -
1.11-
50% of 46 duels -
33% of 6 situations -
Nuke8
63% -
0.88 -
89.9 -
1.14-
63% of 24 duels -
11% of 9 situations -
Cache5
40% -
0.84 -
90.0 -
1.12-
47% of 19 duels -
50% of 6 situations -
Inferno4
100% -
1.13 -
103.2 -
1.53-
71% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0BkmZ0 plays

Across 137 matches 0BkmZ0 averages K/R 0.92, ADR 94.1 and a rating of 1.29. Biggest strength: Rating at 1.29, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 20.3 kills per match with 53% headshots. The strongest map is Mirage with a 58% win rate in 57 matches. In 93 of 137 matches the rating was 1.10 or higher (68%), in 21 it was below 0.90. In 122 matches with detailed stats: 43 4Ks and 9 aces. Best month by rating: October 2026 at 1.40. 0BkmZ0 loses the most ELO in match 3 of the day (−38 ELO, win rate 36%). Things go best on Dust 2 (+8 ELO, win rate 44%). Match no. 2 of the day goes best: 63% win rate. Improved over the last three months: K/R +0.18, Rating +0.25, ADR +14.5, ELO +80. Got weaker: Headshots −5 pp, Win rate −7 pp. Last 30 days: 69 matches, win rate 55%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.