09_Ra1den

Mongolia
On FACEIT since 2024 163 matches tracked 65 matches in 30 days
ELO ▲ 29
2,018
30-day peak: 2,036
Rank EU
#247,497
Mongolia #2,695 in Mongolia
Last updated:

How does 09_Ra1den play?

Rating 1.05 K/R 0.76 ADR 83.5 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.04+0.01 · Ø 1.03 better than 52%
Pistol kills per match 2.5
Zeus kills3 in 163 matches
Knife kills 10 in 163 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 64%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 5 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 95%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 94%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 84.0
▼ Got worse
Headshots −2 pp, Win rate −10 pp, ELO −53

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
42 matches · 45% win rate
On Ancient −31 ELO
46 matches · 50% win rate
Between 12:00 and 18:00 −65 ELO, win rate 36%

09_Ra1den loses the most ELO on Mirage: −50 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.55 · Ancient
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
50% better than 45%
0.84 better than 86%
90.5 better than 87%
1.16 better than 86%
48% of 204 duels better than 29%
54% of 26 situations better than 86%
Mirage42
45% better than 27%
0.72 better than 40%
79.3 better than 43%
0.99 better than 36%
49% of 187 duels better than 38%
29% of 17 situations better than 23%
Inferno27
48% better than 35%
0.76 better than 53%
84.8 better than 59%
1.03 better than 39%
48% of 119 duels better than 24%
42% of 12 situations better than 56%
Anubis20
50% better than 46%
0.71 better than 35%
79.8 better than 43%
1.00 better than 38%
41% of 80 duels better than 7%
33% of 6 situations better than 39%
Nuke15
60% better than 69%
0.73 better than 34%
76.1 better than 25%
0.99 better than 28%
49% of 69 duels better than 33%
63% of 8 situations better than 93%
Dust 210
60% -
0.74 -
79.4 -
1.03-
51% of 43 duels -
33% of 3 situations -
Cache3
33% -
0.83 -
91.6 -
1.10-
58% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 09_Ra1den plays

Across 163 matches 09_Ra1den averages K/R 0.76, ADR 83.5 and a rating of 1.05. Biggest strength: Utility damage per round at 7.1, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 55% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 71 of 163 matches the rating was 1.10 or higher (44%), in 53 it was below 0.90. In 142 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: July 2026 at 1.13. 09_Ra1den loses the most ELO on Mirage (−50 ELO, win rate 45%). Got weaker: Headshots −2 pp, Win rate −10 pp, ELO −53. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 84.0. Last 30 days: 65 matches, win rate 46%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.