0806-

Estonia
On FACEIT since 2026 120 matches tracked 23 matches in 30 days
Last updated:

How does 0806- play?

Rating 0.92 K/R 0.66 ADR 75.5 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 120 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 17%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 61%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.90−0.13 · Ø 1.03 better than 10%
Pistol kills per match 2.8
Zeus kills2 in 120 matches
Knife kills 7 in 120 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 7%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 16x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 62%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.65, Rating at 0.91
▼ Got worse
ADR −5.5, Headshots −4 pp, ELO −62

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: July 2026 with 0.70. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays ±0 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 1.78 · Ancient
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
44% better than 23%
0.73 better than 44%
82.9 better than 60%
0.99 better than 36%
52% of 164 duels better than 57%
38% of 24 situations right on the average
Ancient33
48% better than 38%
0.64 better than 8%
75.9 better than 20%
0.89 better than 10%
48% of 140 duels better than 29%
21% of 14 situations better than 13%
Anubis17
47% better than 36%
0.61 better than 3%
69.3 better than 4%
0.85 better than 4%
33% of 72 duels better than 1%
40% of 15 situations better than 56%
Nuke17
71% better than 90%
0.70 better than 32%
73.7 better than 20%
1.01 better than 40%
45% of 62 duels better than 16%
33% of 12 situations better than 37%
Dust 214
36% -
0.52 -
64.4 -
0.73-
33% of 46 duels -
50% of 6 situations -
Cache3
67% -
0.75 -
86.9 -
1.04-
54% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0806- plays

Across 120 matches 0806- averages K/R 0.66, ADR 75.5 and a rating of 0.92. Most room to improve: 3K rounds at 2.8%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 51% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 36 of 120 matches the rating was 1.10 or higher (30%), in 60 it was below 0.90. In 87 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 0.95. Things go best on Ancient (+24 ELO, win rate 48%). Match no. 3 of the day goes best: 55% win rate. Improved over the last three months: Win rate +7 pp. Got weaker: ADR −5.5, Headshots −4 pp, ELO −62. Unchanged in recent months: K/R at 0.65, Rating at 0.91. Last 30 days: 23 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.