03kdtalent

CN
187 matches tracked 55 matches in 30 days
Last updated:

How does 03kdtalent play?

Rating 0.94 K/R 0.67 ADR 74.3 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16% on level 9
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 187 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Hits the head
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 32%
Opening duels won 49%−1 pp better than 36%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 15%−6 pp better than 15%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+5 pp better than 78%
AWP share of kills 5%−6 pp better than 30%
K/D 0.94−0.06 better than 20%
Pistol kills per match 2.6
Knife kills 1 in 187 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.3%−1.8 pp better than 6%
Rounds with 3K 3.6%−0.3 pp better than 32%
MVPs per match 2.0−0.3 better than 19%
4Ks and aces 22x 4K, 1 ace in 181 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 71%
Utility damage per round 4.30.0 level
Enemies flashed per round 0.280.00 level
Rounds with a death 71%−1 pp better than 66%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.68.

Patterns

From the last 187 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −77 ELO
25 matches · 40% wins
On Ancient −21 ELO
34 matches · 59% wins
Between 12:00 and 18:00 +23 ELO, win rate 45%
On Wednesdays −45 ELO, win rate 41%

03kdtalent loses the most ELO in match 4 of the day: −77 ELO, 40% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 1.96 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
50% level
0.65 better than 14%
73.0 better than 15%
0.90 better than 13%
44% of 262 duels better than 15%
34% of 41 situations better than 41%
Dust 247
53% better than 58%
0.72 better than 43%
77.0 better than 31%
1.04 better than 56%
50% of 168 duels better than 47%
51% of 39 situations better than 83%
Ancient34
59% better than 75%
0.72 better than 40%
78.8 better than 39%
1.03 better than 54%
55% of 147 duels better than 74%
47% of 17 situations better than 72%
Anubis17
47% better than 36%
0.63 better than 6%
72.5 better than 12%
0.87 better than 6%
53% of 66 duels better than 66%
54% of 13 situations better than 85%
Cache10
10% -
0.58 -
68.9 -
0.76-
50% of 34 duels -
75% of 8 situations -
Inferno10
80% -
0.59 -
68.7 -
0.88-
43% of 42 duels -
25% of 4 situations -
Nuke5
20% -
0.45 -
56.6 -
0.61-
35% of 17 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 03kdtalent plays

Across 187 matches 03kdtalent averages K/R 0.67, ADR 74.3 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 45%. That is better than 84% of players on level 9. Most room to improve: Damage per round (ADR) at 74.3. That is better than only 14% of players on level 9. On average 14.5 kills per match, 53% of them headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 52 of 187 matches the rating was 1.10 or higher (28%), in 84 it was below 0.90. In 181 matches with detailed stats: 22 4Ks and 1 aces. Best month by rating: October 2026 at 0.98. 03kdtalent loses the most ELO in match 4 of the day (−77 ELO, win rate 40%). Things go best in match 1 of the day (+24 ELO, win rate 59%). Last 30 days: 55 matches, win rate 56%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.