02babs

USA
On FACEIT since 2021 295 matches tracked 142 matches in 30 days
Last updated:

How does 02babs play?

Rating 1.00 K/R 0.73 ADR 80.6 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 295 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 28%+16 pp · Ø 12% better than 95%
K/D 0.97−0.07 · Ø 1.04 better than 23%
Pistol kills per match 3.3
Knife kills 7 in 295 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 43%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 77%
MVPs per match 2.3−0.1 · Ø 2.4 better than 45%
4Ks and aces 38x 4K, 3 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 86%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.11, ADR +8.7
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −6 pp, ELO −251

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −80 ELO
45 matches · 40% win rate
On Ancient −38 ELO
76 matches · 58% win rate
On Tuesdays −55 ELO, win rate 43%

02babs loses the most ELO on Anubis: −80 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.53 · Dust 2
  3. Most kills in a match: 34 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
51% better than 47%
0.74 right on the average
82.9 better than 59%
1.02 better than 41%
56% of 488 duels better than 74%
34% of 32 situations better than 40%
Ancient76
58% better than 69%
0.73 better than 39%
79.7 better than 38%
1.00 better than 35%
47% of 453 duels better than 23%
49% of 43 situations better than 75%
Mirage54
54% better than 57%
0.78 better than 66%
85.5 better than 71%
1.05 better than 54%
49% of 340 duels better than 36%
28% of 32 situations better than 20%
Anubis45
40% better than 14%
0.71 better than 32%
76.9 better than 25%
0.97 better than 26%
51% of 262 duels better than 42%
40% of 30 situations better than 54%
Inferno23
52% better than 39%
0.67 better than 10%
75.3 better than 13%
0.94 better than 10%
46% of 119 duels better than 14%
22% of 9 situations better than 16%
Cache12
33% -
0.62 -
69.6 -
0.82-
44% of 55 duels -
40% of 5 situations -
Nuke5
80% -
0.87 -
92.5 -
1.19-
35% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 02babs plays

Across 295 matches 02babs averages K/R 0.73, ADR 80.6 and a rating of 1.00. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 48% headshots. The strongest map is Ancient with a 58% win rate in 76 matches. In 115 of 295 matches the rating was 1.10 or higher (39%), in 122 it was below 0.90. In 205 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. 02babs loses the most ELO on Anubis (−80 ELO, win rate 40%). Things go best on Mirage (+71 ELO, win rate 54%). Match no. 1 of the day goes best: 62% win rate, +26 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +8.7. Got weaker: Headshots −6 pp, ELO −251. Unchanged in recent months: Win rate at 52%. Last 30 days: 142 matches, win rate 49%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.