01984

Romania
On FACEIT since 2016 95 matches tracked 61 matches in 30 days
ELO ▲ 22
2,089
30-day peak: 2,089
Rank EU
#198,281
Romania #2,469 in Romania
Last updated:

How does 01984 play?

Rating 1.35 (from 75 matches) K/R 0.95 ADR 100.8 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 75 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 39% good 1.10 to 1.29 19% normal 0.90 to 1.09 12% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.34+0.31 · Ø 1.03 better than 98%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.1%).

2K rounds 18.4%+5.0 pp · Ø 13.4% better than 99%
3K rounds 6.8%+2.7 pp · Ø 4.1% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 26x 4K, 7 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.9−0.4 · Ø 4.3 better than 47%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.22, Win rate +12 pp
= Stayed the same
ADR at 101.8, ELO at 2,015
▼ Got worse
Headshots −2 pp

Oct to Nov 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.95
FebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 1.01. Last 3 months: 0.97 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
30 matches · 60% win rate

01984 loses the most ELO on Mirage: −4 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 3.12 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
60% better than 82%
1.00 better than 99%
103.5 better than 99%
1.48 better than 99%
67% of 95 duels better than 99%
46% of 13 situations better than 73%
Dust 223
39% better than 12%
1.01 better than 99%
106.3 better than 99%
1.41 better than 99%
69% of 93 duels better than 99%
43% of 14 situations better than 66%
Anubis19
37% better than 8%
0.93 better than 98%
99.7 better than 98%
1.33 better than 98%
55% of 67 duels better than 72%
47% of 15 situations better than 74%
Ancient9
22% -
0.80 -
89.7 -
1.05-
52% of 31 duels -
0% of 3 situations -
Cache7
43% -
0.90 -
94.9 -
1.30-
40% of 20 duels -
80% of 5 situations -
Inferno4
0% -
0.72 -
90.0 -
0.94-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 01984 plays

Across 95 matches 01984 averages K/R 0.95 and ADR 100.8; the rating across the 75 rated matches is 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 20.3 kills per match with 44% headshots. The strongest map is Mirage with a 60% win rate in 30 matches. In 52 of 75 matches the rating was 1.10 or higher (69%), in 14 it was below 0.90. In 73 matches with detailed stats: 26 4Ks and 7 aces. Best month by rating: June 2026 at 1.55. 01984 loses the most ELO on Mirage (−4 ELO, win rate 60%). Things go best in match 1 of the day (+20 ELO, win rate 51%). Match no. 1 of the day goes best: 51% win rate, +20 ELO. Improved over the last three months: K/R +0.08, Rating +0.22, Win rate +12 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 101.8, ELO at 2,015. Last 30 days: 61 matches, win rate 46%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.