014

AQ
207 matches tracked 65 matches in 30 days
Last updated:

How does 014 play?

Rating 0.95 (from 127 matches) K/R 0.67 ADR 72.5 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 127 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 8% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 54%+4 pp · Ø 50% better than 72%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 0.96−0.04 · Ø 1.00 better than 21%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 29%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 13x 4K, 0 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 61%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +14 pp, ELO +409
= Stayed the same
K/R at 0.67, ADR at 71.5
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.67
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.69). Slightly below the average (0.72).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −159 ELO
52 matches · 42% win rate
On Mirage −112 ELO
75 matches · 59% win rate
On Anubis −93 ELO
27 matches · 41% win rate

014 loses the most ELO in match 1 of the day: −159 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.78 · Mirage
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
59% better than 77%
0.72 better than 39%
74.1 better than 17%
1.03 right on the average
61% of 177 duels better than 93%
23% of 48 situations better than 12%
Dust 246
50% better than 42%
0.70 better than 28%
74.3 better than 17%
1.00 better than 35%
51% of 92 duels better than 47%
33% of 27 situations better than 38%
Ancient34
50% better than 41%
0.61 better than 3%
69.5 better than 3%
0.82 better than 1%
49% of 70 duels better than 35%
25% of 12 situations better than 19%
Anubis27
41% better than 16%
0.60 better than 2%
67.6 better than 2%
0.80 better than 1%
48% of 87 duels better than 28%
45% of 22 situations better than 68%
Nuke16
56% better than 57%
0.68 better than 20%
73.4 better than 16%
0.89-
37% of 30 duels better than 4%
33% of 6 situations better than 34%
Inferno7
43% -
0.62 -
69.1 -
0.90-
56% of 18 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 014 plays

Across 207 matches 014 averages K/R 0.67 and ADR 72.5; the rating across the 127 rated matches is 0.95. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 48% headshots. The strongest map is Mirage with a 59% win rate in 75 matches. In 33 of 127 matches the rating was 1.10 or higher (26%), in 61 it was below 0.90. In 127 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. 014 loses the most ELO in match 1 of the day (−159 ELO, win rate 42%). Things go best on Ancient (+106 ELO, win rate 50%). Match no. 2 of the day goes best: 59% win rate, −73 ELO. Improved over the last three months: Win rate +14 pp, ELO +409. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.67, ADR at 71.5. Last 30 days: 65 matches, win rate 55%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.