014
How does 014 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).
Compared with 2,020 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Weakness27% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.96 K/D and so just below the average (1.00).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Feb to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.69). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.01.
Damage per round (ADR)
Best month: August 2026 with 75.6. Last 3 months: 71.5 (at the start 74.4). Clearly below the average (79.5).
Share of headshot kills
Best month: February 2026 with 53%. Last 3 months: 47% (at the start 50%). Clearly below the average (50%).
Matches won (win rate)
Best month: September 2026 with 61%. Last 3 months: 57% (at the start 43%). Well above the average (44%).
Best month: October 2026 with 2,361. Last 3 months: 2,361 (at the start 1,952).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
From the last 207 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
014 loses the most ELO in match 1 of the day: −159 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 1.78 · Mirage
- Most kills in a match: 29 · Mirage
Maps in detail
from the last 207 matchesCompared with players on the same level who have at least 15 matches on the map.
How 014 plays
Across 207 matches 014 averages K/R 0.67 and ADR 72.5; the rating across the 127 rated matches is 0.95. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 48% headshots. The strongest map is Mirage with a 59% win rate in 75 matches. In 33 of 127 matches the rating was 1.10 or higher (26%), in 61 it was below 0.90. In 127 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. 014 loses the most ELO in match 1 of the day (−159 ELO, win rate 42%). Things go best on Ancient (+106 ELO, win rate 50%). Match no. 2 of the day goes best: 59% win rate, −73 ELO. Improved over the last three months: Win rate +14 pp, ELO +409. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.67, ADR at 71.5. Last 30 days: 65 matches, win rate 55%, net ELO −10.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.