-zjc67
Name history of -zjc67
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -zjc67 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).
Compared with 1,312 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.07 K/D and so slightly above the average (1.01).
Impact
AverageExactly 2 kills in 14.6% of rounds and so clearly above the average (13.2%).
Utility and deaths
Strength5.6 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.88. Last 3 months: 0.74 (at the start 0.79). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.07. Last 3 months: 1.04 (at the start 1.01). Slightly above the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 92.7. Last 3 months: 81.7 (at the start 85.2). Just above the average (79.9).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 43% (at the start 45%). Clearly below the average (47%).
Matches won (win rate)
Best month: June 2026 with 71%. Last 3 months: 54% (at the start 56%). Slightly above the average (52%).
Best month: November 2026 with 1,521. Last 3 months: 1,521 (at the start 1,215).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 209 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-zjc67 loses the most ELO on Nuke: −23 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.24 · Dust 2
- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 38 · Dust 2
Maps in detail
from the last 209 matchesCompared with players on the same level who have at least 15 matches on the map.
How -zjc67 plays
Across 209 matches -zjc67 averages K/R 0.76 and ADR 82.7; the rating across the 188 rated matches is 1.03. Biggest strength: Utility damage per round at 5.6, better than 83% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 7 players. Averages 16.9 kills per match with 44% headshots. The strongest map is Anubis with a 59% win rate in 22 matches. In 71 of 188 matches the rating was 1.10 or higher (38%), in 58 it was below 0.90. In 147 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. -zjc67 loses the most ELO on Nuke (−23 ELO, win rate 45%). Things go best on Dust 2 (+65 ELO, win rate 54%). Match no. 3 of the day goes best: 72% win rate. Improved over the last three months: ELO +306. Got weaker: K/R −0.05, Headshots −2 pp. Unchanged in recent months: Rating at 1.04, ADR at 81.7, Win rate at 54%. Last 30 days: 47 matches, win rate 55%, net ELO +6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.