-zhaniK

Kazakhstan
On FACEIT since 2026 77 matches tracked 20 matches in 30 days
Last updated:

How does -zhaniK play?

Rating 1.26 K/R 0.92 ADR 100.3 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 77 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 42% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.24+0.21 · Ø 1.03 better than 94%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 97%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.3+1.0 · Ø 2.3 better than 99%
4Ks and aces 25x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 88%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.19, ADR +8.4, Win rate +23 pp, ELO +408
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.00
JunJulAugSepOctNov

Best month: October 2026 with 1.00. Last 3 months: 1.00 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +23 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.26 · Dust 2
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% better than 58%
0.94 better than 98%
104.5 better than 99%
1.29 better than 97%
55% of 211 duels better than 72%
28% of 25 situations better than 21%
Dust 222
59% better than 75%
0.97 better than 99%
104.5 better than 99%
1.34 better than 98%
63% of 120 duels better than 95%
69% of 16 situations better than 98%
Ancient9
78% -
0.85 -
91.3 -
1.16-
67% of 61 duels -
17% of 6 situations -
Anubis5
20% -
0.76 -
83.3 -
1.03-
30% of 27 duels -
50% of 6 situations -
Nuke3
33% -
0.78 -
86.2 -
1.02-
60% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -zhaniK plays

Across 77 matches -zhaniK averages K/R 0.92, ADR 100.3 and a rating of 1.26. Biggest strength: Damage per round (ADR) at 100.3, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 20.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 50 of 77 matches the rating was 1.10 or higher (65%), in 14 it was below 0.90. In 54 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 1.40. Things go best on Mirage (+26 ELO, win rate 53%). Improved over the last three months: K/R +0.11, Rating +0.19, ADR +8.4, Win rate +23 pp, ELO +408. Got weaker: Headshots −8 pp. Last 30 days: 20 matches, win rate 70%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.