-zenus

Kyrgyzstan
On FACEIT since 2026 140 matches tracked 76 matches in 30 days
ELO ▲ 403
2,228
30-day peak: 2,228
Rank EU
#127,619
Kyrgyzstan #423 in Kyrgyzstan
Last updated:

How does -zenus play?

Rating 1.03 K/R 0.73 ADR 79.4 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 14%+2 pp · Ø 12% better than 71%
K/D 1.02−0.01 · Ø 1.03 better than 50%
Pistol kills per match 2.4
Zeus kills3 in 140 matches
Knife kills 6 in 140 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 40%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 50%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 31x 4K, 4 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -zenus is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 140 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −2 ELO
34 matches · 47% win rate
On Mirage −1 ELO
54 matches · 57% win rate
On Thursdays −24 ELO, win rate 48%

-zenus loses the most ELO on Dust 2: −2 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.12 · Nuke

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
57% better than 73%
0.71 better than 36%
78.6 better than 40%
0.99 better than 39%
52% of 268 duels better than 57%
36% of 28 situations better than 45%
Dust 234
47% better than 36%
0.73 right on the average
77.8 better than 37%
1.04 better than 57%
49% of 173 duels better than 41%
29% of 17 situations better than 25%
Anubis18
56% better than 66%
0.76 better than 63%
81.8 better than 57%
1.04 better than 56%
54% of 99 duels better than 66%
46% of 13 situations better than 72%
Ancient14
57% -
0.79 -
85.3 -
1.13-
49% of 67 duels -
22% of 9 situations -
Inferno9
67% -
0.76 -
89.6 -
1.02-
51% of 67 duels -
0% of 3 situations -
Nuke6
67% -
0.72 -
73.4 -
1.17-
41% of 32 duels -
33% of 3 situations -
Cache5
20% -
0.57 -
61.4 -
0.77-
39% of 28 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -zenus plays

Across 140 matches -zenus averages K/R 0.73, ADR 79.4 and a rating of 1.03. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 44% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 56 of 140 matches the rating was 1.10 or higher (40%), in 57 it was below 0.90. In 140 matches with detailed stats: 31 4Ks and 4 aces. -zenus loses the most ELO on Dust 2 (−2 ELO, win rate 47%). Match no. 1 of the day goes best: 59% win rate, −26 ELO. Last 30 days: 76 matches, win rate 58%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.