-zantetsu

Kazakhstan
On FACEIT since 2024 119 matches tracked 66 matches in 30 days
ELO ▼ 34
2,475
30-day peak: 2,565
Rank EU
#59,683
Kazakhstan #2,084 in Kazakhstan
Last updated:

How does -zantetsu play?

Rating 0.99 K/R 0.71 ADR 78.2 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 119 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 52%+2 pp · Ø 50% better than 64%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 0.99−0.05 · Ø 1.04 better than 30%
Pistol kills per match 2.8
Knife kills 5 in 119 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 42%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 44%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 15x 4K, 0 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 31%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 85%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -zantetsu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.63
AugSepOctNov

Best month: September 2026 with 0.75.

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
28 matches · 50% win rate
On Dust 2 −24 ELO
37 matches · 46% win rate
On Sundays −30 ELO, win rate 33%

-zantetsu loses the most ELO on Mirage: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.25 · Dust 2
  3. Most kills in a match: 32 · Ancient
  4. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
46% better than 27%
0.65 better than 10%
70.1 better than 5%
0.93 better than 14%
41% of 124 duels better than 7%
44% of 18 situations better than 67%
Mirage28
50% better than 42%
0.69 better than 25%
78.8 better than 40%
0.97 better than 27%
43% of 115 duels better than 10%
11% of 18 situations better than 2%
Ancient22
64% better than 85%
0.73 better than 39%
81.4 better than 47%
1.01 better than 39%
55% of 93 duels better than 69%
54% of 13 situations better than 84%
Anubis19
68% better than 93%
0.81 better than 78%
87.7 better than 78%
1.10 better than 68%
60% of 65 duels better than 88%
35% of 20 situations better than 41%
Inferno6
67% -
0.83 -
82.5 -
1.15-
43% of 14 duels -
50% of 8 situations -
Nuke6
50% -
0.65 -
74.0 -
0.86-
63% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -zantetsu plays

Across 119 matches -zantetsu averages K/R 0.71, ADR 78.2 and a rating of 0.99. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 43 of 119 matches the rating was 1.10 or higher (36%), in 44 it was below 0.90. In 119 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. -zantetsu loses the most ELO on Mirage (−25 ELO, win rate 50%). Things go best in match 2 of the day (±0 ELO, win rate 76%). Match no. 2 of the day goes best: 76% win rate. Last 30 days: 66 matches, win rate 55%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.